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Developer Journal: SEAL Team Flix
- SuperflyPete
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I've decided that it might be interesting for people to read about how I, initially, came up with some of the concepts and nuances of SEAL Team Flix, and then how Mark and I finally came up with the concepts behind the final product.
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- hotseatgames
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1. I actually said "Rainbow Flix", not "Rainbow Six"
2. I designed more than 1 mission!
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- SuperflyPete
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hotseatgames wrote: Good article! I'll make two notes....
1. I actually said "Rainbow Flix", not "Rainbow Six"
2. I designed more than 1 mission!
I believe you.
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Also, I poked over to CSI... out of stock already, must have sold through the initial batch. Good luck with this one, I'll probably pick it up for solo play at some point.
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Was a good time. Had to work a lot while there, so I ended up stepping out a LOT. Really sucked.
It's out of stock at MiniatureMarket too, but mught be at www.rockinbgames.com/ . Brandon is cool as shit and runs a tight ship. Ugly, really bad store layout but he delivers fast and has a lot of gems cheap.
Nah, just checked. He's out of stock too.
AH! Warstore has it: www.thewarstore.com/WizKids-Seal-Team-Flix.html
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Gary Sax wrote: Good omens!
PM me a pic of you, Gary. I never forget a face.
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- fightcitymayor
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Did you consider going super, madcap, over-the-top in the game design? I ask because the first time I saw the box it looked like a fairly "straight" product, with modern military folks, and a typical setting. Even the "eco-terrorists" looked fairly mild. So I wondered if you considered making the protagonists scenery-chewing badasses with over-the-top 'Murica characteristics (lots of flags, MAGA hats, tobacco chaw, confederate flags, Jesse Ventura in Predator) or if you considered making the eco-terrorists super amped up cartoony caricatures of the "tree hugger" stereotypes.
Knowing Pete's proclivities for no-holds-barred, I was just surprised at the relatively straightforward nature of the theming. Maybe it was a WizKids request not to take it too far over the top?
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That said, the design goal was “Call Of Duty/Battlefield” and I wanted to create a legit military simulation crossed with a skill game. Over the top was never, ever on my radar.
In fact, the single most contentious point between Mark and I was on the inclusion of the Acgive Camo, which I am still 100% against. He had so little input into the gear I chose, though, that I had to concede a gimme
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- Michael Barnes
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