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KeyForge: Call of the Archons - The World’s First Unique Deck Game coming soon
- Sagrilarus
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Michael Barnes wrote: Will the cards explode if you put them in opaque card sleeves then?
THAT would be worth buying one deck for.
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So, I think CCG players aren't the real market for this game. The real market is gamers like me. However, they have unfortunately used the language of CCG and deck constructors to describe this game, which means it isn't speaking to me. If they used language more like unique "characters" each with their own unique deck, it would be more understandable to non-CCG players like myself, and more likely to attract our attention. As the description stands now, it is just really confusing. They are emphasizing what it is not rather than what it is. It's not a deck constructor, which kind of a turns off CCG players. But they emphasis the deck part of it so much right up front , that to a non-CCG player it seems like it might be some kind of CCG, so we don't even read beyond the first sentence.
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So this is some bullshit. Essentially they really don't have the ability to create a bajillion unique decks and actually have them balance against each other (no real surprise). So yeah, you might get a shitty deck, or an overpowered one. I guess it's up to the buyer to playtest their deck and handicap as needed. Personally, I don't pay money to playtest a game.
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One potential drawback might be the lack of card combinations between the Houses. If you can only play cards from one House each turn, then there can't be any card combos between cards of different Houses unless there are cards that stay in play for an extended period of time. But maybe the card combos within each House will be sufficiently strong and dynamic that people won't miss cross-House combos.
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Keyforge first impressions
Keyforge is a new card game announced by FFG last night, and they gave out decks to everyone attending their GenCon conference. I played it last night and thought I'd write a bit about it for anyone with questions.
HOW IT PLAYS
First, this is very much in the same style as Magic and Hearthstone, but streamlined. There are no resources to spend on cards, and the player has no health. To win, you have to forge 3 keys. Each key is made of 6 Aember.
On your turn, you first forge a key if possible (ie you have 6 or more Aember). Then you choose a house. Each deck has 3 of the 7 houses in it. Whatever house you choose, you can only play cards of that house, attack with cards of that house, get Aember with cards of that house. Then you play and activate however many cards of that house you want. So if you have 5 cards in your hand of the Untamed house, you can play them all. When you attack, you attack a specific enemy creature. Their health is also how much damage they do, but they also have armor to negate an amount of incoming damage. Damage dealt is persistent. Creatures enter play exhausted (summoning sickness).
At the end of your turn, you untap anything that is "exhausted" and draw back up to your hand size, which is 6 to start.
In the game I played, my opponent had a bunch of control stuff to bounce my creatures back to my hand. I captured on of his and held it in my archive where it was out of the game until I accessed my entire archive. I couldn't keep my creatures out long enough to generate Aember (creatures can be tapped to generate Aember instead of attack.
A balance element is if you play cards with Chain, your Chain increases. If it increases by 1-6, your hand size is reduced by 1. If your chain hits 7, it's reduced again. This can continue until you have a hand size of 2. If you know your opponent has a much stronger deck than you do, you can start him off with a higher chain to balance.
DECKS AND DECKBUILDING
There is no deckbuilding. None. Zero. You cannot by the rules take a card out of your deck and replace it with a new one. The back of your card has your Archon's design on it. Each deck you buy has 37 cards, 1 is your Archon with a qr code and check list of what cards are in your deck. 12 of each of your 3 houses make you actual deck.
IS IT FUN?
We learned to play and played in a short amount of time. It's very much a competitive card game. At the conference they talked a lot about discovery and uniqueness. This is pretty interesting. The balancing mechanism to handle randomly OP decks I don't particularly like because it just reduced a stronger deck's ability to play, denying that player actions effectively. Also my opponent's deck had a card that helped only a specific sub class of creature called a Niffle, but he had exactly 1 card in his deck that could benefit. It's not optimised. That's intentional. That will drive some people crazy, but I like it. I haven't played Magic in many years, but the idea of showing up to a tournament, buying a deck for $10 and throwing down without even looking at the cards and learning on the fly with everyone else sounds really fun to me.
Anyway, I'll be around when I can to answer questions. In at GenCon so I'll be trying to play games, not type on my phone, but I'll try to get to you if you have a question.
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- Michael Barnes
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- Mountebank
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I almost think that this could be HUGE with -kids-. It should be aimed at 8-15 year olds, not gamers. The “starter” should be a $10 deck, not a $40 hobby thing. I can totally see my son and his friends really getting into the unique deck thing, and they are at an age where any imbalances and quirks don’t mean jack shit. They’d be all into the unique deck thing, and at $10 that is in the realm of allowance money possibility.
But I’m afraid FFG will blow it by aiming it at middle age hobby men.
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the_jake_1973 wrote: Also my opponent's deck had a card that helped only a specific sub class of creature called a Niffle, but he had exactly 1 card in his deck that could benefit.
That's extremely bad. I agree it's a neat idea, but there has to be some sort of sensible constructor if they're going to have shit like keywords and specialized cards!!!
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Michael Barnes wrote: It should be aimed at 8-15 year olds, not gamers. The “starter” should be a $10 deck, not a $40 hobby thing.
Wait...it's $40 a *deck*? Am I reading that right?
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- Michael Barnes
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Michael Barnes wrote: The starter is $40, the decks are $10 each.
Glad you clarified that man. Thought I had gone to looney land.
Magic I've always loved but also wanted the ability to buy a pre-made or randomized deck and just...play. Yet every pre-built Magic deck ever made has disappointed me on some front in regards to this, whether it's power level, adherence to its central theme, or just balance between other similar products.
I'll keep an eye on it but at this point I still think it's a pass for me.
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