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Flashback Friday - War of the Ring - Love it or Hate It? Do you Still Play It?
Love it or hate it? Do you still play it?
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- Black Barney
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That said, I think people undersell the importance of card knowledge in this game. There are like a million cards and many of them have vital pop-up invasions of random spots that you wouldn't necessarily know are coming. In that way, the game has some Twilight Struggle elements. It's definitely a game that you need to play a number of times to internalize key card contents.
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Anyway, while I haven't played War of the Ring 2nd edition, I watched a full game of it. It didn't impress me. The components were a failure from a practical standpoint. The minis were usually too big for the map spaces, and the small cards appeared to be using a 4 pt font that I couldn't read. The game tried so hard to follow the books that the game was essentially scripted, which left players with an inconsequential number of meaningful decisions to make. And it was a long game, which magnified all the other shortcomings.
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- Black Barney
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I think Gary is very right. Isengard is either a thing or it isn't, depending on the cards.
The heroes/fellowship become such beasts with the right cards too, most notably Gandalf. Getting him to become the White Wixard is a fun mini-goal to get that precious extra die.
I also love how players have to tip-toe to not 'awaken' certain factions too early.
And i totally loved how unbalanced the game was at first. Really hard to win as the free peoples. I like that built-in handicap.
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All this being said, I haven’t played it in awhile, and I’m okay with that. I’m a rare case of someone who got the chance to play it all the time. It was the go to for Repo and I when we started hanging out together and I used to have a downstairs neighbor who was really into when I lived in my apartment. I need to give it a very long break. I’ll come back to it someday and I’m sure it will be just as exciting as I remember. It’s a great game.
In the meantime, Star Wars Rebellion (with the _excellent_ expansion) fits that niche of an IP I love with all the “what if” scenarios that can play out, without any of the convoluted, poorly written rules we’ve come to expect out of Nexus/Ares.
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Shellhead wrote: I have never played War of the Ring, at least not the edition under discussion here. I did play the original by SPI, and that was a messy and overly complicated game that has deservedly been forgotten. However, there was another SPI game from that time (Freedom in the Galaxy) with a very similar design that was brought back in modern times as Star Wars: Rebellion.
Anyway, while I haven't played War of the Ring 2nd edition, I watched a full game of it. It didn't impress me. The components were a failure from a practical standpoint. The minis were usually too big for the map spaces, and the small cards appeared to be using a 4 pt font that I couldn't read. The game tried so hard to follow the books that the game was essentially scripted, which left players with an inconsequential number of meaningful decisions to make. And it was a long game, which magnified all the other shortcomings.
It sounds like you played the first edition, which had the smaller format cards.
The second edition has the tarot sized cards, as well as holding boxes for larger armies as well as defenders hiding out in besieged fortresses. This pretty eliminated the stacking/congestion issue. I've played OCS Enemy at the Gates; any whining about stacking pales in comparison to that game around Stalingrad.
I do agree with others that today the game would probably have a somewhat harder time gaining traction amidst the onslaught of Cult of the New, but the IP is certainly compelling to fight the tide. Star Wars Rebellion seems to be holding up well in this regard and the strategy discussion in the BGG forum is not dissimilar to those that took place when WotR first came out.
Play time does come down somewhat dramatically once you get the hang of the game. I got in three games at WBC and none came in over three hours. For me that playing time is not out of line considering the game play. If you're read the books, nothing card event wise should come as a huge shock for the most part.
I think mechanically the Hunt mechanic for hiding the Fellowship is brilliant and prevents the perfect knowledge that hamstrung play in the SPI game where the end game was just a pile of Nazgul waiting on Mt Doom. In this game, you can often replicate the Fellowship staggering up the slopes of Mt Doom while some citadel is being attacked by the Witch King.
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- Black Barney
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And I like how everyone always knocks down the tall Nazgul figures by accident whenever they want to move anything at all on the board.
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Msample wrote: I do agree with others that today the game would probably have a somewhat harder time gaining traction amidst the onslaught of Cult of the New, but the IP is certainly compelling to fight the tide. Star Wars Rebellion seems to be holding up well in this regard and the strategy discussion in the BGG forum is not dissimilar to those that took place when WotR first came out.
This brings up a really good point. One of my big fears with all the huge (I mean playtime and contentwise) games coming out these days is that you might get the game, play 3 times... and realize the game hasn't really been designed for the long haul and is pretty shallow. It's a distinct problem with seeing these kickstarters, who knows if they really designed the thing all the way out or they knew that people are only likely to play it at most 1-2 times and take all the minis out of the box and go "oooooh."
By contrast, War of the Ring came out at a time when there weren't many of these types of games and there had been a lot of other people grinding through a lot of games of it.
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- Michael Barnes
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I loved the game, and I think it is still one of the best big scale DOAM games. But I have utterly no desire to ever play it again. The themes I want from a LOTR game are in the Knizia one, not this one.
I remember thinking even at the time “wow, this is like a GMT war game but with LOTR artwork”...it is a very complicated game. Totally agree that it would have trouble finding traction today.
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Also, in light of todays one-and-done climate, I think it's telling that the SUSD folks picked this one up and really enjoyed it, even going so far as to say that it outclasses SW: Rebellion.
If it weren't strictly two-player, I'd venture to say that anyone cutting their teeth on Root could look to this one as another step down the rabbit hole (or COIN but that seems like a pretty big jump).
I picked up the Anniversary edition awhile ago, not because I'm a collector but because I honestly think I'll still play this with my kids when they visit as adults, or maybe even with the grandkids. It's still thematically beautiful and a joy to play and I don't expect that to change.
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- Jackwraith
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Did somebody actually say that and not get laughed out of the room?
Listen you whiny bastards. This game is great. It was great. It is great. It will be great. Certainly the best Lord of the Rings game ever made.
Knizia? Gimme a damn break. Might as well say how Stratego really captures the themes of the Napoleonic Wars.
It's got a long play time? Oh lets jump up on a chair and lift our skirt hems as we shriek in terror. Ya know what has a long play time and is all the rage? Any one of a ton of crap in a box games rolling off the kickstarter treadmill. OMG...Gloomhaven is a freakin modern classic! People will still be talking about it next week!
Bah! I spiritually flip all your tables and storm out the door.
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