Front Page

Content

Authors

Game Index

Forums

Site Tools

Submissions

About

KK
Kevin Klemme
March 09, 2020
35539 2
Hot
KK
Kevin Klemme
January 27, 2020
21085 0
Hot
KK
Kevin Klemme
August 12, 2019
7616 0
Hot
O
oliverkinne
December 19, 2023
4433 0
Hot
O
oliverkinne
December 14, 2023
3876 0
Hot

Mycelia Board Game Review

Board Game Reviews
O
oliverkinne
December 12, 2023
2323 0
O
oliverkinne
December 07, 2023
2758 0

River Wild Board Game Review

Board Game Reviews
O
oliverkinne
December 05, 2023
2434 0
O
oliverkinne
November 30, 2023
2695 0
J
Jackwraith
November 29, 2023
3236 0
Hot
O
oliverkinne
November 28, 2023
2126 0
S
Spitfireixa
October 24, 2023
3874 0
Hot
O
oliverkinne
October 17, 2023
2779 0
O
oliverkinne
October 10, 2023
2515 0
O
oliverkinne
October 09, 2023
2454 0
O
oliverkinne
October 06, 2023
2655 0

Outback Crossing Review

Board Game Reviews
×
Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)

Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.

Flashback Friday - Lords of Waterdeep - Love it or Hate It? Do you Still Play It?

More
02 Sep 2018 04:40 #280958 by SaMoKo
If someone wants a light worker placement game, we have Egizia (similarly meh). But usually we pull out Agricola or Dominant Species because I dramatically groan when the wife suggests Le Havre.

I dont actively hate the game, but the limited interaction means I don't get my gaming itch fully scratched after playing. And set collection tends to be minimally interactive, especially when both set values and objectives are hidden info. I enjoy Euros, but they seem to have become more about playing the system than playing the players during this time. Maybe it's just not for me, but I'll still play it without complaint.

Great on iOS as a time killer!

Please Log in or Create an account to join the conversation.

More
02 Sep 2018 08:34 - 02 Sep 2018 08:38 #280962 by Erik Twice
I don't hate it. I even have it in my phone. But it's the archetypical game that is as well-designed as it is meaningless. It does not have any ideas nor message, it just works.

The game is hyperbalanced so it's just a matter of gathering the required resources (You need 4 Warriors and 2 Wizards, hence go find 4 Warriors and 2 Wizards) and finding the bits of the game that are markedly better than average (Buildings, Quests that give Buildings, the quest that returns one cube spent, etc.). There's no much thinking involved, nor do you walk away with anything to chew on. The game is also truncated and was clearly designed to include the content of the non-corruption expansion.

The Mandatory Quests are terrible designs, though. Ultimately they are all just "lose a turn" cards and they have a disproportionate effect in the early game.

It is inoffensive, though. I would play it and, like Uba, I have suggested it to avoid a worse fate. But that's damning with faint praise, isn't it?


The iOS version is notable because it's one of those games where the AI lets you win. After a certain patch was released, the AI won't hit you with Mandatory Quests even if you are clearly ahead and they'll always give you any benefits they are obligued to share, even if someone is worse off. It also avoids purcharsing buildings before giving you a chance to and it barely gets cards to compete on Waterdeep Harbour. Hate how prevalent this is becoming in gaming.
Last edit: 02 Sep 2018 08:38 by Erik Twice.
The following user(s) said Thank You: southernman

Please Log in or Create an account to join the conversation.

More
02 Sep 2018 14:07 #280972 by Matt Thrower
I still think it's great. My daughter likes it so it's gotten a new lease of life in my house, and I don't think she's wrong. It's a fantastic middleweight worker-placement game with plenty of variety to keep the puzzle interesting and just enough theme and interaction to stop it feeling like a puzzle. A top 20 game, IMO.
The following user(s) said Thank You: ChristopherMD

Please Log in or Create an account to join the conversation.

Moderators: Gary Sax
Time to create page: 0.121 seconds