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Warhammer 40k Kill Team: Rogue Trader Review
- Michael Barnes
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- Mountebank
- HYPOCRITE
A stunning Kill Team expansion unlike any other Games Workshop release to date.
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Is it a good skirmish game in it's own right for somebody who has ZERO interest in getting into full-on 40K? Does it do anything I won't get from Frostgrave?
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- Matt Thrower
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- Shiny Balls
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blatz wrote: Most reviews I've read of Kill Team boil down to "This is the best way for a new player to get into 40K."
Is it a good skirmish game in it's own right for somebody who has ZERO interest in getting into full-on 40K? Does it do anything I won't get from Frostgrave?
I haven't played either KT or RT so take this as you will, but my regular Legion/X-Wing opponent tried it and said he thought it was slow, random and boring compared to the Star Wars games.
But then there are the models, so there's that.
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blatz wrote: Most reviews I've read of Kill Team boil down to "This is the best way for a new player to get into 40K."
Is it a good skirmish game in it's own right for somebody who has ZERO interest in getting into full-on 40K? Does it do anything I won't get from Frostgrave?
I'm just playing Kill Team and not 40k.
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- Michael Barnes
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KT is complete for the casual player- you get everything you need to play including a play surface and terrain. Most KTs can get going with a single box purchase and expand with just one more. If you buy the starter teams, you get terrain, tokens, and pre-filled out cards.
I’m pretty much phasing our regular 40k play in favor of KT. I still want to play the occasional big game, but KT fits in much better with my life. I have 6 2000 point plus armies for 40k plus all the codices. So I don’t need an introductory product...this stands on its own as a new way to play. And I think the 8th edition rules are actually improved by the downscale.
As for it being “slow, boring and random” compared to the FFG games...jeez, kids today. Games are like 30-40 minutes!
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- Colorcrayons
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- D8
- Wiz-Warrior
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blatz wrote: 1) Is it a good skirmish game in it's own right for somebody who has ZERO interest in getting into full-on 40K?
2) Does it do anything I won't get from Frostgrave?
1) It's an ok skirmish game. I think it's a bit much to internalize simply for the sake of itself though. This is simply a shorter 40k, so kill team, while admirable, is still just an after thought of an already arduous design.
2) The following is what KT does that Frostgrave does not:
Longer games
Grimdark®©™
Psykers
GW Tax™
So, I'm going to counter Barne's growing GW fanaticism, with cold water and say if you play Frostgrave, you're already enjoying a superior product in nearly every way.
Because as "ignorant" as Barnes portrays counterpoints
to his post above, KT is an introductory product, that happens to stand on its own.
Full stop.
Now I back away from this any any other GW thread here.
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- Michael Barnes
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The big difference aside from more complex rules for weapons, squad building, terrain, and so forth ireally is the setting. Frostgrave is cool, but really pretty generic (on purpose). KT is 40k. If you want to play a game where Harlequins battle it out with Genestealers over a Sector Mechanicus gantry, then Frostgrave is never going to provide that. If you want to get into the lore and setting, then KT has more to offer.
If you are more interested in creating lore and setting like in an RPG, then Frostgrave is definitely the superior choice.
I love both games, but they do things differently.
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- GorillaGrody
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Frostgrave has the one die, a corresponding, numbing randomness, and an equally irritating base that tells you to “shut up and enjoy your fun” every time your d20 takes a shit.
In short, better to donate your time in a soup kitchen and feed the homeless. Games suck.
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