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F#@k H.P. Lovecraft
- Black Barney
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If there is obvious racism in the work, then yeah I think I’d be uncomfortable with that. But say I was a big fan of Cthulhu and had a cool art piece of him (it?) in my house, then one of my best friends, a Haitian, comes over and says, « ... um... wasn’t Lovecraft a class A dick? »
I don’t know. I think I’d just say, « yeah for sure, but that’s not Lovecraft, I’m not hanging David Duke posters in my house or anything »
Like I’m not going to ever pretend that Manhattan isn’t an amazing movie just because Woody Allen’s sexual drive might be a tad deviant
Great write up just the same Barnes, I find myself thinking a lot about it and I read it yesterday
Regardless, I want a Cthulhu themed kite to fly in the sky just like in the video below of the Octopus kite. That would be so cool!
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Of course, all art is a reflection of its times, and I think it's interesting to look at the current glut of Lovecraft products and ask: what are they saying about the current moment? And I think the answer is... nothing. They've carefully sanded away the most obvious signifier's of Lovecraft's shitty ideas, but fail to actually replace it with anything other than a hollow sense of comfort, familiarity, and "fun." And they are fun! Well, some of them. I like the Arkham Horror LCG as much as anyone, but the beats it hits and the themes it explores are rote and empty. It succeeds despite this empty reference, due to mechanical and storytelling ingenuity, but what if it was based on a set of ideas and characters and mythologies that weren't beaten to death and sucked dry for every edible morsel?
The answer is simple, of course, which is that Lovecraft is recognizable and easy and (most importantly) free. And as long as people keep buying it, well, why on earth would they stop? Why invest in new IPs that require effort and imagination and (god forbid) a writer or two to pay when you can trot out the old stuff to get gobbled up? And why in the world would you approach the Mythos in a way that questions or critiques because then maybe folks wouldn't buy a bunch of goddamn miniatures?
- Michael Barnes
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“I do love them,” George agreed. “But stories are like people, Atticus. Loving them doesn’t make them perfect. You try to cherish their virtues and overlook their flaws. The flaws are still there, though.” “But you don’t get mad. Not like Pop does.” “No, that’s true, I don’t get mad. Not at stories. They do disappoint me sometimes.” He looked at the shelves. “Sometimes, they stab me in the heart.”
I don’t think I’ve ever encountered anything that strikes right at what white privilege means when reading a book, watching a movie, or playing a game where non-whites are either under- or mis- represented. The love for the stories is there...but an awareness of the tragedy of racism is too. I can imagine that a lot of People of Color who are genre fans relate directly to this passage and the sadness it expresses.
With Lovecraft, though, the racism is so embedded in the actual work that I don't feel comfortable enough with it to want to play games in his world. I can appreciate his works for the influence they've had and I don't think we should run from it or hold book burnings but I think we should also NOT be okay with his worldview because of the times he lived in. It's insulting to the people who DID live those times and who DIDN'T believe like he did.
I certainly would never judge anybody who enjoys the Mythos and I do understand that most the of "Lovecraft" has been sanded away from them over time but, for me, I will choose to spend my make-believe time in a different setting.
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- Erik Twice
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I don't think people can or ought to regulate ethics by consumption. It is not the role of the consumer to do so and buying stuff is not a path to ethics. Quite simply, the idea that consumption is a way to enforce ethics in society is pure capitalist nonsense.BaronDonut wrote: What does it mean to be an ethical consumer? It's a fraught and difficult conversation. Historically we've put up with a lot of bullshit from our most beloved artists, excusing pretty much any behavior or sidelining it due to the artist's "genius."
Regarding artist behaviour, I don't think it is the role of the consumer to judge or demand artists think or conduct themselves in a particular way. Being a buyer does not entitle you to judge the behaviour of an artist anymore than it entitles people to judge the behaviour of a waiter or a cashier just because they happen to pay them.
By the same rule, artists shouldn't be entitled to protection other people do not have just because they are well-liked or famous. People should not excuse someone's racism, rape or whatever awful behaviour because they like someone. Again, it's not the consumer's role to care about what artist do or say.
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I also want to note: In 99% of cases, the people affected by boycotts and other "ethical consumption" measures are not racists, serial harrasers or bigots but the usual targets of hate: Women, transexuals, black people, lesbians, etc, etc. Think about all the recent nerd or gaming outrages? Who has been the target?
- Black Barney
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To say that it isn't the consumer's "role" to think about what they consume or how, I both cannot disagree with that strongly enough while simultaneously acknowledging the *practical* deep hypocrisy that every OECD capitalist resident goes through on a day to day---no ethical consumption under capitalism, etc.
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- Michael Barnes
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ChristopherMD wrote: To help all of you who don't want to toss your Lovecraft games I will be setting up a Kickstarter next month for some game covers. It will include various sizes of white sheets that you can slide over your games so they're unrecognizable. Below is a prototype only.
A Klan hood for Cthulhu games????
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- Michael Barnes
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- hotseatgames
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ChristopherMD wrote: To help all of you who don't want to toss your Lovecraft games I will be setting up a Kickstarter next month for some game covers. It will include various sizes of white sheets that you can slide over your games so they're unrecognizable. Below is a prototype only.
As long as it comes with a Cthulhu the size of a Fiat, I'm in.
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Can you think of a single consumer boycott in gaming or even nerd culture as a whole that was successful?Gary Sax wrote: Wait, so you guys are trying to tell me that consumer boycotts don't work? Definitely tell that to the civil rights movement. Or South African apartheid regime.
There has never been one. For real, I can't think of any time a consumer boycott was successful. In fact, I can only think of campaigns that massively backfired. All the boycotts and negative coverage about Hatred and HuniePop only managed to turn them into a success and stuff like Mass Effect: Andromeda ended up with women getting harrassed.
It's the consumer's role to think about what they consume, but it's not their role to act as moral arbiter of artists or other workers.To say that it isn't the consumer's "role" to think about what they consume or how, I both cannot disagree with that strongly enough while simultaneously acknowledging the *practical* deep hypocrisy that every OECD capitalist resident goes through on a day to day---no ethical consumption under capitalism, etc.
The thing is, it's not even hypocresy, it's impossibility. Consumers can't be moral arbiters. The whole idea of consumers "paying with their wallets" is flawed and does not work. You cannot be a "good consumer" that buys only ethical products. It's absolutely pointless and does snot lead to change. Even worse, it puts the onus on being ethical on the consumer instead of the people behaving unethically. And even if it did lead to change, it would be economic power dictating societal ethics, not fairness.
Call me old-fashioned, but I don't think societal ethics should be controlled by consumers but by laws, regulations and judges. And if these issues aren't enough to be regulated by laws and judges, why should a consumer use his economic power to force them? And why artists? We don't have this conversation about any other type of worker except, perhaps, teachers. And I don't think artists are really a different kind of worker, they are the same as any other.
Note how game companies are more than happy with having consumers boycott but scramble and scream the moment Belgium bans lootboxes.