Welcome, Guest
Username: Password: Remember me
  • Page:
  • 1
  • 2

TOPIC: Heroes of Terrinoth Review

Heroes of Terrinoth Review 29 Nov 2018 15:44 #287115

cfmcdonald wrote:
All the exploration decks only have one stack. The stacks are separated by arrows.
Jackwraith has the same interpretation I have from the rules. "After shuffling each stack, place them on top of each other" is quite clear. However when I get it I might house-rule to not combine the stacks and go through the appropriate stack to to the location. Seems like a misfire to me.

Regarding the campaign mode/no campaign, one of WQACG's problems is that the exploration deck is far too swingy. One card could be spawn one enemy in the shadows (when you don't have actions left to respond and need to travel) with no loot, the next card could be gain two bonus tokens and a gear card. There was even a warpstone exploration card in one of the quests it made the hero sick, and to permanently discard it they had to tap actions to remove it from the deck otherwise it went back shuffled in the top four cards. BUT, it had a gear icon. It was worth leaving it in the deck sadly to increase the chances of pulling a legendary gear card from the deck. If there was a low percentage of gear and mostly negative exploration cards the game could be practically unwinnable which would snowball as you weren't geared properly for the next quest as well as made the rest of the campaign harder. All because of an unlucky shuffle on quest 2's exploration deck? Now that is bad design.

This looks to address that problem, which was the biggest in WQACG. I'm actually looking forward to single quests balanced appropriately. Gonna wait until I reach $100 for free shipping though. My cart is this, Villainous, and . . . (okay with suggestions for stuff currently available and playable with a 7 & 9 y.o.)
  • mtagge
  • mtagge's Avatar
  • OFFLINE
  • D4
  • Posts: 26
  • Thank you received: 14
The administrator has disabled public write access.
The following user(s) said Thank You: Jackwraith, mezike

Heroes of Terrinoth Review 29 Nov 2018 15:49 #287116

mtagge wrote:
My cart is this, Villainous, and . . . (okay with suggestions for stuff currently available and playable with a 7 & 9 y.o.)

Heh. If you heard the podcast, Fireball Island. I was tempted by it when I saw it in my FLGS before Thanksgiving and that will almost certainly put you over $100.
  • Jackwraith
  • Jackwraith's Avatar
  • NOW ONLINE
  • Ninja
  • Posts: 2029
  • Thank you received: 1497
The administrator has disabled public write access.
The following user(s) said Thank You: mtagge

Heroes of Terrinoth Review 29 Nov 2018 16:09 #287117

Jackwraith wrote:

Right. "one or more stacks." Each stack (i.e. each set) is shuffled independently and then placed, in order, on top of each other. Base is the top stack in each of the eight quests and the diagram even shows each individual stack being separate and placed on top of each other, rather than mixed together, in the same way that the Location and Enemy decks are created. It makes more sense from a varietal standpoint to do it the way you have been, since you won't always have to work your way through Base to get to Village or Wild or whathaveyou. But that's expressly not the way the rules are written nor the diagram presented.

Notice that the diagrams for the exploration deck and for the enemy deck are quite different. One shows 3 types of monsters being shuffled into a stack, and then another 3 types of monsters being shuffled into a stack, and then an arrow to show how they stack on top of each other. The exploration deck does not show that, it shows one stack that all 3 types go into.

Notice also that on the backs of the quest sheets the diagrams are quite different. The monsters and locations have large gold arrows between the different stacks that are shuffled independently. The exploration cards do not. They are one stack.

The language you are referring to is for future-proofing if/when future scenarios have multiple stacks of exploration cards.
  • cfmcdonald
  • cfmcdonald's Avatar
  • OFFLINE
  • D4
  • Posts: 16
  • Thank you received: 14
Last Edit: 29 Nov 2018 16:11 by cfmcdonald.
The administrator has disabled public write access.

Heroes of Terrinoth Review 29 Nov 2018 16:40 #287118

I agree with cfmcdonald, at least in the The Goblin Problem quest. Setup card clearly shows 1 stack with three types of exploration cards next to it.
  • Sevej
  • Sevej's Avatar
  • OFFLINE
  • D8
  • Posts: 2109
  • Thank you received: 905
The administrator has disabled public write access.

Heroes of Terrinoth Review 29 Nov 2018 18:51 #287124

cfmcdonald wrote:
Notice that the diagrams for the exploration deck and for the enemy deck are quite different. One shows 3 types of monsters being shuffled into a stack, and then another 3 types of monsters being shuffled into a stack, and then an arrow to show how they stack on top of each other. The exploration deck does not show that, it shows one stack that all 3 types go into.

Notice also that on the backs of the quest sheets the diagrams are quite different. The monsters and locations have large gold arrows between the different stacks that are shuffled independently. The exploration cards do not. They are one stack.

The language you are referring to is for future-proofing if/when future scenarios have multiple stacks of exploration cards.
That is because it considers each monster type as a different stack, has you lump multiple monster types into an easy pile, lump multiple monster types into a medium pile, then lays the easy pile on the medium pile. Whereas for locations there is one less sort. That is why the diagram is different, you just have three piles stacked on top of each other. The language is crystal clear. However your misinterpretation is probably the better way to play.

PS Seriously considering Fireball Island. Thanks. Not a chance I'll listen to a podcast though.
  • mtagge
  • mtagge's Avatar
  • OFFLINE
  • D4
  • Posts: 26
  • Thank you received: 14
The administrator has disabled public write access.

Heroes of Terrinoth Review 29 Nov 2018 20:18 #287134

I think you're confusing something. There are three decks: Monsters, locations & explorations.



At least in the diagram above, clearly Base, Wild and Village cards are shuffled together. Don't know about other quests.
  • Sevej
  • Sevej's Avatar
  • OFFLINE
  • D8
  • Posts: 2109
  • Thank you received: 905
Last Edit: 29 Nov 2018 20:22 by Sevej.
The administrator has disabled public write access.

Heroes of Terrinoth Review 29 Nov 2018 20:24 #287135

"Terrinoth, being what it is, is generally unburdened by any of the trappings of setting."

And this is a positive?
  • Frohike
  • Frohike's Avatar
  • OFFLINE
  • D6
  • Posts: 730
  • Thank you received: 747
The administrator has disabled public write access.

Heroes of Terrinoth Review 30 Nov 2018 02:51 #287143

Sevej wrote:
I think you're confusing something. There are three decks: Monsters, locations & explorations.
At least in the diagram above, clearly Base, Wild and Village cards are shuffled together. Don't know about other quests.
I don't have the game yet, so no access to the quest cards. I would agree with your interpretation based on the quest card. Nice to note that the iconography on the quest card doesn't match that in the rule book.

I am curious now. Is there a single quest which has you stack the exploration decks as in the rulebook? This is typical of FFG though.
  • mtagge
  • mtagge's Avatar
  • OFFLINE
  • D4
  • Posts: 26
  • Thank you received: 14
The administrator has disabled public write access.

Heroes of Terrinoth Review 30 Nov 2018 13:00 #287181

Joebot wrote:
I actually find the lack of a campaign to be a feature, not a bug. Campaign systems in these sorts of dungeon crawls always feel half-assed and clunky (I'm thinking of the D&D Adventure Series games in particular). Why bother?? I think the lack of a campaign is refreshing, and as you noted in the review, lets you cherry-pick what adventure you want, in whatever order you want, based on how difficult of a challenge you feel like tackling. That's awesome. It makes the game a LOT more approachable.

No one said it was a bug, rather making the game lesser than its predecessor - which is fine as it's still a game that will have an audience, I just prefer some more meat and intrigue in the game that the campaign mode in WQTACG provided. I'll wait for the, hopefully, inevitable expansions else just duplicate what is missing from WQTACG.
  • southernman
  • southernman's Avatar
  • OFFLINE
  • D10
  • TOTALLY WiReD
  • Posts: 3453
  • Thank you received: 674
Konieczkarian
F:ATies 'Spawn of Ameritrash' Worldwide Map: maps.google.com/maps/ms?ie=UTF8&hl=en&oe...7e41fde832d5ff51&z=2
The administrator has disabled public write access.
The following user(s) said Thank You: Gary Sax
  • Page:
  • 1
  • 2
Time to create page: 0.332 seconds