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Top 5 Adventure Games: The Definitive List

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10 Dec 2018 10:35 #287848 by Josh Look

Legomancer wrote: A good list! The only contenders I'd put in are:

Escape from 100 Million BC - just bonkers nuts but produces some fun narratives.?


This is a really great game.

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10 Dec 2018 10:51 - 10 Dec 2018 10:51 #287851 by BaronDonut

Legomancer wrote: Would Android count as one?


Hell yeah. Waltz into a seedy location, have a bad memory, put a strain on your relationship with your dead war buddy, pin a lead on an innocent gutterpunk, experience a robot crisis of faith. That's my kind of adventure.
Last edit: 10 Dec 2018 10:51 by BaronDonut. Reason: Shpelling

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10 Dec 2018 15:49 #287862 by repoman
Android just isn't a good game.
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10 Dec 2018 16:23 #287864 by BaronDonut

repoman wrote: Android just isn't a good game.


You're right. But maybe, in addition to being not good, it's kind of great?

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10 Dec 2018 17:07 #287866 by Shellhead
Android is an ambitious game. Experimental, flawed, immersive, but not really an adventure game. You travel all over the place, but there is no exploration. Most of the encounters are exchanges of one information commodity for another. The closest thing to random encounters would be the karma cards, but they aren't generally connected to the board.

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10 Dec 2018 18:50 #287874 by Sevej
I wouldn't put Android on the list, but yeah, it's... something. I mean, some games may use flowcharts, piles of decks or some arcane magickery to create encounters that make sense. Some games just dump it all into one deck. Android use the the already available resource: human brains.

I'm talking about the twilight cards of course, not the "trading encounters", which are the actual encounter of the game, and is actually the heart of the game despite people thinking that the core was suspect framing, bingo, and resource-based CYOA.

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10 Dec 2018 20:23 #287881 by Jackwraith
I think Android could definitely be considered an adventure game for the one thing that all the games repoman listed have in common: narrative. All adventure games are, in truth, extolling the tale of an adventure. I remember talking to one of my RPGing friends in the early 90s, who generally disdained board games because they didn't produce what people were talking about above: the sense of of story. I was recounting to him some of my favorite Talisman, 2nd Ed. games and he was shaking his head at me, saying: "I don't understand how this board game can produce stories like this." Then I got him to play it and he instantly understood.

Talisman, Runebound, M&M, Western Legends, AH, Firefly, Android... They all tell stories and you can tell people the ins and outs of a play session in the same way you would describing an episode of Firefly or a film about the Old West. In that sense, it just comes down to the perceived quality of the gameplay that defines "Top 5" for most people. In that respect, I have to agree that Android fails, despite my affection for the background. I haven't played Mage Knight or Western Legends (there was one copy on the shelf at my FLGS during one of their holiday sales and I didn't (ahem) pull the trigger) but if they function the same way as the others mentioned in this thread, then they certainly qualify as someone's top 5 (albeit, not mine.)
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