Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)
Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.
Dune The Right Thing
He says he has more smarty pants articles for us...
But it actually goes deeper still, tying that analysis and symbolism directly into an almost-review of the game and making one neat, coherent and impossibly rich package.
I don't think Dune - the game or the book - is "impossibly good" but I'm not going to rehearse that tired argument in the face of such eloquence. Rather, I'm fascinated by the view that the things I find tiresome and difficult - the mental exhaustion and stress that play engenders and the sexism inherent in what appears to be a male power-fantasy - can be cast as positives.
In Jonathan's argument, the grueling nature of the game is part of the message it offers the players. I have argued myself before that a "true" horror game is one that no-one would play because it would almost certainly entail deliberate spite. This analysis suggests that I am wrong and, indeed, that a niche of games that go out of their way to discomfit the players might actually prove to become valuable long-term cult titles.
Dune is one of those great games that I'm not sure I'll ever play. Unfortunately the people in one of my local clubs most likely to have it aren't the ones I usually play games with, even on one of the all-day affairs.
I would play more often, but Dune is difficult to get on the table as a casual choice. The rules are brief, but novel and loaded with exceptions that make teaching it a challenge. So I try to schedule a game in advance, with invitations and scans of the rules, but it's tough to get a firm commitment from exactly six players. I think the game is still great with five, but six is the goal.
I really enjoyed this article. I have never played Dune, nor have I read the book. I did see the movie. I'd love to try the game. I played Rex once, and really enjoyed it. I've seen that Rex is a pale imitator with broken factions, which is a shame since it's probably a lot easier to obtain a copy.
JonathanVolk wrote: That's what I meant--a "disappointment" financially. Don't mean to fire shots on my first article, but I like 2049 more than the Ridley Scott original, which I don't actually love. Blade Runner 2019 has always left me cold, outside of Hauer's performance, the music, and the production design. In any case, Denis Villeneuve has me excited all over again for Dune--casting the Reverend Mother Charlotte Rampling as the Reverend Mother Mohiam is cosmically right.
Normally I think it's just a matter of individual preference and opinion when comparing two movies. But the first Blade Runner movie is clearly a flawed classic, given that there have been a total of seven different versions released. The second Blade Runner movie got it right on the first try. Sadly, both movies bombed at the box office, but I see that more as a failing of film-goers than an indictment of the movies.
To me one of the most astonishing things about the game, that gets overlooked a lot (other than the battle system which is shockingly not implemented in many other games), is that the rules that really make it a home run in both themes true to the book and the great asymmetric style of play were not designed by the design team. I would love to hear in-depth who had the balls and the insight to take that rule set and say, "Now we are adding this." Without all that it'd still be good, but nowhere near where it is with them. If anyone knows more about how that went down I'm all ears.
Also, the expansions suck. I think that reinforces how extraordinary those bonus rules are because the other new rules bolted on resulted in a mess.