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Hype in board games
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- SuperflyPete
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Read my commentary pieces on this and why it is how it is at www.superflycircus.com . I think the four articles
That explore the reasons for hype and overconsumption are easily the best things ever written on the subject.
The short version is that it’s a feedback loop feeding a core set of desires: The desire to be right, the desire to be smart, the desire to be in the club, and the desire to be Alpha.
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SuperflyTNT wrote: You’ve misread the pathology.
Read my commentary pieces on this and why it is how it is at www.superflycircus.com . I think the four articles
That explore the reasons for hype and overconsumption are easily the best things ever written on the subject.
The short version is that it’s a feedback loop feeding a core set of desires: The desire to be right, the desire to be smart, the desire to be in the club, and the desire to be Alpha.
I remember reading your piece about consumerism in board games some time ago. I'll need to refresh and read the others, they're a bit foggy in my head at the moment. Thanks for the reminder.
While I didn't put nearly as much work into this as you did into those, there is a 5 year gap and I think the issues I focused on are a more recent phenomenon. In addition, I don't see why all of them can't be true. Some of the current board game marketing is seriously, disgustingly predatory for people who look to these "friendly" sources for validation/interaction.
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- SuperflyPete
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"Hey, like/subscribe!" is just a way of making sure that people are the first to get information - ie. "Did you hear that DIFWRIJIWRWQF is launching next week? No? Hmmm...." or in other words, being able to say to friends, "Yeah, when it comes to boardgaming, I'm kind of a big deal. I know stuff."
The whole "friending" of designers and publishers is the same. "I'm friends with so-and-so, we chat sometimes". Now, there's some guys that are just totally approachable and love people, like Buonocore - there's not a fake bone in the man.
But all of it comes back to the same shit:
People want to be right.
"I watched that Tom Vasel review and he agrees with me, so I should but it. Then when I bring it to the group I can say I discovered it and Tom agreed with my positions. Maybe I should start a YouTube channel?"
People want to feel smarter than their peers.
"I knew about that game way before anyone. I was going to sign up to playtest it, but I'm working on my own projects so I didn't."
People want to feel affirmed.
"I looked up the game, and since the reviews were positive, I was right to buy this. We should play this."
It's all psychological and it's consumer-pushed. Many, many gamers are intellectual wannabes, very condescending (internally or externally), and are naturally competitive. The hypewagon system of sales and marketing (read: unregulated "journalists") are a veritable layered onion of genius. The publishers have found willing interlocutors who act as honest brokers (and most are) but they are humans first, and humans know not to shit where you eat, nor do we like painful things, so the overwhelming OVERWHELMING number of reviews are positive because nobody wants to be in a position where you rail against someone who sent you a free game (and may never again), and furthermore, nobody wants to play a game they hate three times and then take time writing about something they hate just to get shit on (maybe) by a publisher who is mad that you shit on their game that they invested heavily in.
So, it's all geared towards affirmation, making people feel smarter, and is really quite the "meta marketing" system which has proven to be incredibly powerful. One might even argue that board games have become the best example of effective influencer marketing today outside of high fashion.
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Today's movies are pretty much 100% hype driven by studios, by (in many cases) franchise-ism (you've seen 22 of these, might as well see the 23rd), and by social media influencers, and movies, except at the margins, are largely immune from professional criticism. So board gaming isn't unique at all in the hype department. But the quality of criticism for board games is much weaker than that for film, and board games are more social (I would say) and more prone to triggering a collector impulse because of their "durability." (True, lots of people collected films at one time, but this has certainly dropped off in the age of streaming and was impossible before the advent of home video.)
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For me, if anything's changed qualitatively, it's not KS or the general mechanism of hype (which Pete covers, even from the comparatively innocent distance of four-plus years ago), it's how BGG, clearly the reference point for any discussion of the hobby, has even more profoundly leaned in to the consumerist bent and the branding with its "hotness" list, its official content, and the like. Maybe this is really just a quantitative change, and BGG has always been less neutral and user controlled than it's seemed, but it just feels like the site pushed commodification more than it used to because that's what everyone seems to want.
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I think the friendliness in boardgames is partly due to the heavy dominance of video in the criticism space. It is easier to write harsh words and say them to a camera. That in turn is a reflection of the era boardgames have grown up in. Video game critique developed in the 90s and early 00s in print magazines with a reputation to defend where the print was their product. In the late 2000s to present the internet is the medium and video the easiest way to convey games with physical components and complex rules. So everything has a face. I point this out because whilst I do agree friendliness has been commercialized i think this is a happy convenience for the benefactors rather than any specific design.
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jpat wrote: Maybe this is really just a quantitative change, and BGG has always been less neutral and user controlled than it's seemed, but it just feels like the site pushed commodification more than it used to because that's what everyone seems to want.
I think the last point is all that matters. BGG is moving with the times so they can get their cut, and the way they do that is facilitating the hype engine. Paid promotion, partnerships, etc.
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- Legomancer
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It used to be that in nerd hobbies, the way you showed your dick size was by either knowing things others didn't know about the thing or having things others didn't have about it. This allowed people to do gatekeeping and status checks and so forth.
But now we have the Internet, where you can find out the most minutest details about anything in moments, learn the entire history of something in an afternoon, and buy a Japanese-only import with the misprinted box sleeve at the click of a button. I no longer have to depend on the guru who has the fifth-generation copy of an episode from 1965, I can watch it on youtibe. How the hell do you gatekeep that?
Same way we've always done it: cold hard cash. Sure, you can buy a t-shirt about the show. But can you buy 20 of them? Sure, you can get your hands on this edition, but do you have a complete set? How does anyone know you like this character unless you have every possible toy version of it, more than others to prove your fealty.
Conspicuous consumption has worked for years to prove one's devotion and status. You can buy a $75,000 wristwatch that literally doesn't do ANYTHING better than a $5 one except tell people you can spend $75,000 on a wristwatch. How many people are right now driving around solo in giant behemoths that can hold 8 people, but which never have more than 2 in them. But they could afford the thing, so they must have the thing.
Boardgames are becoming mainstream and popular. When I first got into hobby games I read about Waldschattenspiel and was mesmerized at this arcane wonder. Now I can buy it at Target.
When a game reviewer wants to establish his (usually his) credibility, what does he do? Places himself in front of a wall of games. Owning 1000s of games means you have bona fides.
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- SuperflyPete
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One of my favorite video reviewers (who has since moved on to podcasting) is Mark Bigney. When he did All The Games You Like Are Bad he filmed in front of a shelf that had absolutely zero games on it. A couple books, some dust collectors, that was it. That always comes to mind whenever I see someone who's taken forever finding the perfect staging angle for their "shelfie".
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*The likely poorly translated line, "It's easier for a camel to pass through the eye of the needle than for a rich man to enter the kingdom of god."
What I DID do during my youth was try to win games as much as possible, and if possible to do it on a budget, all the better. Nothing gave me more joy than putting MtG players with $1k decks on tilt with a plucky $80 red deck. Even when I was running a game shop, my commander decks had some pretty strict budget restrictions. There are some more collector oriented players that show their personal worth by trying to have as much dollar value on the board as possible.
I don't know if trying to win through my wits etc. is some weird perversion of the protestant work ethic. I also think the phenomenon of people playing freemium games and refusing to spend a cent is similar.
To the OP, I've made real friends with a bunch of plaid hat guys and Rob Daviau, which somehow had me end up playing a party game with Quinns and Matt from that one show. They were NOT the funniest people in the game though. (I was the least funny one though...)
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- SuperflyPete
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Maybe there’s an underlying heirarchy in the hobby:
NERDFAME
Video Reviewers
Designers
Podcasters
Winners
Collectors
Well informed
Maybe not in that order
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Nowadays I like losing more than winning. It's a mix of the dopamine rush being less than it used to be and relishing the opportunity to learn something new. Stomping people does not create a learning experience... for either side really.
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