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Skies Above the Reich: Game Review
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- Sagrilarus
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- Pull the Goalie
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How long is a typical session?
And as an aside, do you play games like this on the road? If so where do you set up?
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Different planes can also carry different attachments or different numbers of them.
The only really interchangable planes are the BF109 and the FW190. In fact the sequel Storm Above the Reich has the FW as your primary aircraft.
A single mission can certainly be run in under an hour. But a lot depends on how many turns you get (random) and how many planes you have (rerandomish).
I've played 4 missions in an evening easily.
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I will now need to grab a copy of the game after reading the review.
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- ThirstyMan
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PS It's a bit nippy in Kuwait at the moment, 10C this morning . I had to put a coat on...Warming up soon though.
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I should also mention that, in line with GMTs current philosophy, this game's production quality is tops. Using blocks instead of counters for the airplanes is utterly unnecessary but I'd be lying if I didn't admit it makes the game more enjoyable. The formation boards are fully mounted and warp free.
The rule book is also stellar. Designed that you can read along as you play through your first game with nice examples.
The play aids are also good. The sequence of play is nice because by each step has an abbreviated description of what to do and also notes a page reference in the rule book for the full description. That is immensely useful.
Also, Andy, it was -6 degrees F last night at work. That's -21 degrees C.
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- Sagrilarus
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This one sounds like there's more surprises hiding in the box.
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- ThirstyMan
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repoman wrote: Also, Andy, it was -6 degrees F last night at work. That's -21 degrees C.
I know, I was trolling you with resounding success.
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At least the next poster let him know that he had made an ass out of himself.
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- Cranberries
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- Don't give up.
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