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The Ascendancy of Culture
As for ST: Ascendancy, I'd like to play it again. My usual suspects for that sort of game really like the game, but really dislike the time requirements. I think once you get a few plays under your belt it will go faster, but so far the number of plays in my group are 3(me)-1-1-1-1-1-1 .
RobertB wrote: If you think ST 6 is better than ST 2, you need to stop smoking your lunch.
Pffft. I'm not saying Wrath is a bad movie, but it doesn't have the scope of Country, nor does it have the more assured acting chops (I think David Warner as Gorkon gets too little credit for being able to get that much expression from under that much makeup) of the later film. Plus, Country's symmetry with the political climate of the time was remarkable. It hit the same zeitgeist as Up in the Air did when it was released. Plus, it has George Takei's best ever moment on film:
I love Star Trek for the dailiness of the television show, the subtle interplay of Picard with the other crew members as the seven-year mission progressed, or learning that O'Brien and Bashir liked to play games together, etc etc. It's for this reason that all the movies leave me cold. The games, too. What everyone else saw in Ascendency escaped me, and it compared pretty unfavorably to Fleet Captains, to my mind. I sold them both this year.
Like Star Trek Ascendancy this game takes more than a bit of time to play, but I suppose that's going to be the case for any Civ game more complicated than Settlers. I haven't taken the plunge yet. But if I were to get into video games, I think it would be this one, because I like the asymmetry and I like the fact-based nature of it. A game with a Star Trek theme can't hit that second point, and I'm not enough of a Trekkie to get that wrapped around the canon of the universe.
A very thought-provoking article, reinforcing my son's opinion on his gaming. There's something for everyone, eh? This sort of "bigger" play provides a different level of satisfaction, if you're in a position to enjoy it.
Jackwraith wrote: No, I get that. I don't there's anything extremely innovative about ST: A's rules and it is possible to be cornered by luck and have trouble getting out of the gate (dice rolls, planet draws, etc.) Part of why it's a current fave is just the absolute immersion in the lore and story that I mentioned.
I think the very unique exploration is totally innovative. The way the board develops unpredictably is fantastic and helps with that sense of immersion.
Sagrilarus wrote: A very thought-provoking article, reinforcing my son's opinion on his gaming. There's something for everyone, eh? This sort of "bigger" play provides a different level of satisfaction, if you're in a position to enjoy it.
That's exactly it. When I finished this, I kept looking at it thinking that it wasn't what I had envisioned. I wanted to touch a deeper point in the game (and the overall entity of Star Trek) but without becoming too heavy-handed about it. I was wondering if I'd backed off of too much. So, I'm glad the intended point got through.
charlest wrote: I think the very unique exploration is totally innovative. The way the board develops unpredictably is fantastic and helps with that sense of immersion.
That's a good point. I think I'm a bit overly familiar with it now to have perspective on some of those things.