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Flashback Friday - Tigris & Euphrates - Love It or Hate It" Do You Still Play It?
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- Michael Barnes
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- Mountebank
- HYPOCRITE
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An internal conflict represents the rise of a leader, faction or idea external to the status quo or tradition that disrupts the governing body, the red tiles represent cultural, religious, or social support for it. It’s a little hard to parse until you realize what is going on thematically. You don’t lose your kingdom, you lose a facet of it. The latest rules call it a “revolt” instead of “internal conflict”, which I think undermines that it is not necessarily supposed to represent a violent upheaval.
The external conflicts are challenges for resources, territory, and hegemony. You have to be strongest in an area to win it and if you do it can wind up fragmenting a kingdom. This is a way to demonstrate the more dramatic effects of empires clashing against each other, absorbing each other, and claiming dominion over each other. The latest rules call it “war” but three again that’s dumb. Especially when you go to “war” over the Farmer.
But he thing about calling those “revolt” and “war” is that it makes more immediate sense to the rules reader. I remember reading the translated rules and being like “do what now”.
Lego has the best description of what makes Y&Y different I have seen yet.
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- Dr. Mabuse
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- Ambassador of Truth
This is also the only game I play on my phone (if TITAN had phone app, I would play the crap outta that too).
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- san il defanso
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- D10
- ENDUT! HOCH HECH!
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Someone mentioned how there seem to be lots of Euro fans who aren't into Knizia. Part of that is because Knizia plays more with the language of classic board games that we grow up playing. He doesn't do many management or efficiency-style games. Rather his stuff embraces luck and player interaction in such a way that makes a lot of Euro players kind of uncomfortable. That's why some of his games have fallen off in the general consciousness I think.
I need to get this one played. It's been way too long.
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- Legomancer
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- Dave Lartigue
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Ah_Pook wrote: Anyone familiar with the T&E card game? Worth grabbing a cheap secondhand copy?
I played it once, ages ago, and my feeling then was that there's no reason to play it instead of the board game, as the board game is much better and the card game takes up more space.
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Michael Barnes wrote: The internal versus external conflict thing is GEEEEEEEENIUS.
An internal conflict represents the rise of a leader, faction or idea external to the status quo or tradition that disrupts the governing body, the red tiles represent cultural, religious, or social support for it. It’s a little hard to parse until you realize what is going on thematically. You don’t lose your kingdom, you lose a facet of it. The latest rules call it a “revolt” instead of “internal conflict”, which I think undermines that it is not necessarily supposed to represent a violent upheaval.
The external conflicts are challenges for resources, territory, and hegemony. You have to be strongest in an area to win it and if you do it can wind up fragmenting a kingdom. This is a way to demonstrate the more dramatic effects of empires clashing against each other, absorbing each other, and claiming dominion over each other. The latest rules call it “war” but three again that’s dumb. Especially when you go to “war” over the Farmer.
But he thing about calling those “revolt” and “war” is that it makes more immediate sense to the rules reader.
Ironically, This little tidbit you typed up is, by far, the best explanation of the "combat" in both T&E AND Y&Y. When playing Y&Y, players asked "Why would I go to "war" it can tear the kingdoms apart and destroy what I am trying to capture?" Using your description to explain it to them made it far less abstract and make far more sense than any part of the rule book.
Edit: And, holy shit, my wife thoroughly ENJOYS Y&Y. Everyone did and this is a group who constantly fights against anything they think is "Too Complex and Involved." And, for the record, I lost 8 to 7 to 7 to 3 (with me bringing up the rear with 3). Granted, I bit the bullet and engaged in both Wars and Revolts to show them how they worked...and got thoroughly trounced each time I tried to use them.
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Additionally, don't underestimate the power of "throwing off the rhythm" when a player behind you is expecting a particular tile placement from you.charlest wrote: The discard is underutilized by inexperienced players. From a high level, you always want to be playing/scoring whatever color you have the least amount of cubes in. If you're not doing that or working towards that, you're actually not progressing.
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