Front Page

Content

Authors

Game Index

Forums

Site Tools

Submissions

About

KK
Kevin Klemme
March 09, 2020
35546 2
Hot
KK
Kevin Klemme
January 27, 2020
21093 0
Hot
KK
Kevin Klemme
August 12, 2019
7622 0
Hot
O
oliverkinne
December 19, 2023
4454 0
Hot
O
oliverkinne
December 14, 2023
3886 0
Hot

Mycelia Board Game Review

Board Game Reviews
O
oliverkinne
December 12, 2023
2331 0
O
oliverkinne
December 07, 2023
2762 0

River Wild Board Game Review

Board Game Reviews
O
oliverkinne
December 05, 2023
2437 0
O
oliverkinne
November 30, 2023
2700 0
J
Jackwraith
November 29, 2023
3240 0
Hot
O
oliverkinne
November 28, 2023
2132 0
S
Spitfireixa
October 24, 2023
3875 0
Hot
O
oliverkinne
October 17, 2023
2785 0
O
oliverkinne
October 10, 2023
2517 0
O
oliverkinne
October 09, 2023
2458 0
O
oliverkinne
October 06, 2023
2661 0

Outback Crossing Review

Board Game Reviews
×
Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)

Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.

A Minor Complication, Pt. 1

More
14 Mar 2019 09:00 #293804 by AndrewMcAlpine
1.
We text Anatoly, telling him we need his silver tongue...

On Blades in the Dark and the surprising joy of failure.

Read more...
The following user(s) said Thank You: GorillaGrody, JonathanVolk

Please Log in or Create an account to join the conversation.

More
14 Mar 2019 11:05 #293805 by JonathanVolk
This is great, and of course I kept muttering words aloud in my Anatoly voice while I read it.

It makes me think of how when I run a D&D “lite” writing game with middle schoolers in the summer, my number one constraint is that their character has to be terrifyingly bad at at least ONE thing. It’s always fascinating to see which students feel overjoyed to explore the depths of failure that this constraint can lead to, and which ones feel as if I am punishing them.

I think these reactions to failure might have something to do with the great potential games and play have for preparing us more broadly for how we engage the world beyond the table. When we fail, we have to turn beyond ourselves to others for help, for commiseration in our suffering. Success and power isolates. The failures in my D&D classes are, broadly speaking, usually the ones who succeed best at noticing and reaching out to others.
The following user(s) said Thank You: ubarose, GorillaGrody

Please Log in or Create an account to join the conversation.

More
14 Mar 2019 11:18 #293807 by hotseatgames
Great review, and it's given me a lot to think about for the game I'm designing right now. Thanks!

Please Log in or Create an account to join the conversation.

More
14 Mar 2019 15:01 #293834 by GorillaGrody
Great write up, great game!

I will say it until the Tarrasque awakens from its slumber: D and D is a great board game system with great opportunities for talking. It’s not a very good “Theater of the Mind” system. This is especially true of 5e, where they fleshed out point-to-point movement to the level that it was usable, but didn’t love it to death with lots of fiddly rules as in 4e or 3e.

I mean, some DMs can make 5e a good “TOTM” experience, but it’s roughly analogous to what Edward Tufte said about PowerPoint: it doesn’t get in the way of the very best speakers, and it nominally helps the very worst, but for the 80 per cent in the middle, the operating system takes over and drags the experience down to its level of jank.

Please Log in or Create an account to join the conversation.

Moderators: Gary Sax
Time to create page: 0.123 seconds