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Flashback Friday - Quarriors! - Love It or Hate It? Do You Still Play It?

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22 Mar 2019 00:00 #294221 by ubarose
Quarriors!, published in 2011, was the first "Dice Pool Building Game,"...

Love it or hate it? Do you still play it?

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22 Mar 2019 02:42 #294222 by Colorcrayons
I pretty ambivalent about it, despite buying the entire collection last year at a local sale. Kids never took hold to it. It's a game I should like, in theory at least.
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22 Mar 2019 07:22 #294227 by Matt Thrower
Quarriors was a real disappointment, perhaps the beginning of the end of my desire to buy into hype. I loved the idea of a game like Dominion, but with cool dice and actual interaction. But in reality, it was just rolling and hoping with very little interesting going on.
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22 Mar 2019 08:16 #294228 by Jexik
This one didn't last more than a few months after that first GenCon for us.
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22 Mar 2019 08:59 #294231 by Vysetron
I hated this thing. It was a crappier deckbuilder with what at the time was a unique gimmick (dice), but the gimmick only served to make the game a dull exercise in rushing a very small set of good dice that were fairly consistent. I'm told expansions helped but I don't throw good money after bad.
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22 Mar 2019 09:18 - 22 Mar 2019 09:18 #294235 by hotseatgames
When I first heard about it, I thought it would be my dream game.

Then I played it. Once.

Thankfully it was not me who spent money on that snooze.
Last edit: 22 Mar 2019 09:18 by hotseatgames.

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22 Mar 2019 09:32 #294237 by Josh Look
It’s merely ok at best. Once Dice Masters came out, it became clear that this was just a warmup.

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22 Mar 2019 09:46 - 22 Mar 2019 13:41 #294238 by san il defanso
My first really negative review was on Quarriors. It wasn't a great review, but it did manage to crack the top reviews on BGG that year. I think it was mostly because of the title, " Kinda Quappy ".
Last edit: 22 Mar 2019 13:41 by ubarose.
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22 Mar 2019 10:33 #294243 by engelstein
Quarriors caused one of the few fights I've had on Ludology. We had Mike Elliott (designer) on as a guest just after Quarriors came out.

At Origins 2011 it was getting huge buzz, and I made sure to try it out - and I was incredibly underwhelmed. Felt like I was saying the emperor had no clothes.

My big issue was that it had double-randomness. To get a combo working, you had to pull the right set of dice out of your bag (like in Dominion), and then had to roll the right sides on the dice (decidedly not like Dominion).

So trying to get combos and dice synergies into your bag is basically pointless - the combos are so rare to trigger that your best strategy is to just buy the best individual die you can each turn, and not worry about what else you have.

When Mike was on I brought this up as a design concern - and he flatly refused to acknowledge it. He said that it was absolutely the same as putting combos together in Dominion. And I could not convince him otherwise. It got a little uncomfortable until I just moved on.

Here's a link if you're interested: ludology.libsyn.com/episode-13-cc-gs-db-gs
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22 Mar 2019 10:48 #294247 by Sagrilarus

Josh Look wrote: It’s merely ok at best. Once Dice Masters came out, it became clear that this was just a warmup.


Dice Masters has a huge following at my local game store. I haven't seen Quarriors played in years. I gave away my copy long ago.

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22 Mar 2019 11:23 - 22 Mar 2019 11:23 #294253 by Vysetron
That's what I was getting at earlier! Some of the high cost dice, dragons if I recall, were always good. A lot of the others were coin flips or worse. You could buy dice that would never do anything of value. So frustrating.
Last edit: 22 Mar 2019 11:23 by Vysetron.

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22 Mar 2019 11:50 - 22 Mar 2019 11:50 #294254 by Gary Sax
I like the game a lot as an incredibly light exercise with tons of randomness. Once you play with the "corrected" two rules it's just a tad more brain power than playing Yahtzee. I like Yahtzee.

Geoff is right that the primary issue is the difficulty in getting logical combo buys to proc and pay off Having the two buys and forcing you to decide whether to score or keep the doe does leave just enough decision-making for me to enjoy.
Last edit: 22 Mar 2019 11:50 by Gary Sax.

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22 Mar 2019 12:40 #294263 by Shellhead
I never played Quarriors, but I did try Marvel Dice Masters once. It was awful. The structure of the game stripped away nearly all of the theme and setting, leaving a lifeless exercise in attempted efficiency with an artificial economy based on dice. I'm a lifelong fan of Marvel Comics, but found nothing of Marvel in the game except for some familiar color combinations and symbols. The decisions were shallow and obvious. The game play was procedural and lacked any aspect of fun aside from the mechanical action of rolling dice. We quit mid-game because neither of us enjoyed the game at all. It was clearly a greedy cash grab by the designers of Quarriors, and they couldn't be bothered to design a game that lived up to their business plan.
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22 Mar 2019 13:40 - 22 Mar 2019 14:37 #294271 by Virabhadra
I remember someone on these boards obsessing about Quarriors back in the day (Matt Loter, maybe?) and having marked it as a 'Want In Trade' on ToS, then promptly forgetting about the game for seven years.

Puzzle Strike, my deck-builder du jour, was in between editions at the time. I had already paid for the laser-engraved wood chip special edition that we later found out would be completely incompatible with expansions and future revisions of the game, and despite that, I had already ordered the new cardboard edition as well. I wasn't ready to gamble on a new deck-building game like Quarriors where people thought the base set was cool but that it really needed some expansions.

Seven years later, my SO and I love Puzzle Strike... and Quarriors is still a dumb name.
Last edit: 22 Mar 2019 14:37 by Virabhadra.
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22 Mar 2019 16:47 #294289 by billyz
I really like Quarriors when it first came out, and was extremely hopeful that expansions would add depth to the game.

They didn’t. They made it longer, and even more random. I simply refuse to play the game now, especially when considering that any version of King of Tokyo does it better.
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