Front Page

Content

Authors

Game Index

Forums

Site Tools

Submissions

About

KK
Kevin Klemme
March 09, 2020
35546 2
Hot
KK
Kevin Klemme
January 27, 2020
21093 0
Hot
KK
Kevin Klemme
August 12, 2019
7622 0
Hot
O
oliverkinne
December 19, 2023
4454 0
Hot
O
oliverkinne
December 14, 2023
3886 0
Hot

Mycelia Board Game Review

Board Game Reviews
O
oliverkinne
December 12, 2023
2331 0
O
oliverkinne
December 07, 2023
2763 0

River Wild Board Game Review

Board Game Reviews
O
oliverkinne
December 05, 2023
2437 0
O
oliverkinne
November 30, 2023
2701 0
J
Jackwraith
November 29, 2023
3240 0
Hot
O
oliverkinne
November 28, 2023
2133 0
S
Spitfireixa
October 24, 2023
3876 0
Hot
O
oliverkinne
October 17, 2023
2785 0
O
oliverkinne
October 10, 2023
2517 0
O
oliverkinne
October 09, 2023
2460 0
O
oliverkinne
October 06, 2023
2661 0

Outback Crossing Review

Board Game Reviews
×
Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)

Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.

The Howard Street Batrep #7

More
22 Mar 2019 18:43 #294312 by GorillaGrody
Consider the fate of X-Wing, a game introduced in 2012....

A Few Other Big Games: Ka-Bloom

Read more...
The following user(s) said Thank You: mezike

Please Log in or Create an account to join the conversation.

More
22 Mar 2019 22:38 #294313 by Gary Sax
Great piece... the review of alternatives is a excellent reference.
The following user(s) said Thank You: GorillaGrody

Please Log in or Create an account to join the conversation.

More
23 Mar 2019 16:25 #294338 by Da Bid Dabid
I think Spivey's take on larger scale combat is really more realized in Mayhem, not in Havoc.

The heart of this article is the ever-present and eternal struggle of bad rules with plenty of opponents cycling to good rules with no opponents. At some point I realized, more so with minis games and rpgs than board games, you may not need "good rules" to have a good game. Learning what that meant personally when I spend time playing a tabletop game was pretty important.
The following user(s) said Thank You: Gary Sax, allismom3, GorillaGrody

Please Log in or Create an account to join the conversation.

More
23 Mar 2019 17:36 #294341 by hotseatgames
I have Spivey's "Battlefield", which attempts to distill the EA Battlefield video game series to the table top. I got some 15mm soldiers and even some 15mm zombies, since it has a small bit on zombie rules. I also spent way too much on some Middle Eastern terrain.

Yep.... some day I'm going to play that.

Please Log in or Create an account to join the conversation.

More
23 Mar 2019 18:22 #294345 by GorillaGrody

hotseatgames wrote: I have Spivey's "Battlefield", which attempts to distill the EA Battlefield video game series to the table top. I got some 15mm soldiers and even some 15mm zombies, since it has a small bit on zombie rules. I also spent way too much on some Middle Eastern terrain.

Yep.... some day I'm going to play that.


So...how many games did you get it with an opponent?

Please Log in or Create an account to join the conversation.

More
23 Mar 2019 18:28 - 24 Mar 2019 13:42 #294346 by GorillaGrody

Da Bid Dabid wrote: I think Spivey's take on larger scale combat is really more realized in Mayhem, not in Havoc.

The heart of this article is the ever-present and eternal struggle of bad rules with plenty of opponents cycling to good rules with no opponents. At some point I realized, more so with minis games and rpgs than board games, you may not need "good rules" to have a good game. Learning what that meant personally when I spend time playing a tabletop game was pretty important.


I’ll have to take look at Battlefield, though of course I have none of the models for it.

Truly, the return to Warhammer in this rambling review of mine is due to the fact of its inescapability, and the fact that the market forces guiding their rules composition makes them not only a chore to play, but close to degrading. I find myself compareing it to other degradations one endures in order to participate in inessential activities, like paying for cable television, or for a smartphone.

Edit: I'll add Mayhem to the list of should-trys. I love the ideas behind Rogue Planet, his pulp SF skirmish ruleset.
Last edit: 24 Mar 2019 13:42 by GorillaGrody.

Please Log in or Create an account to join the conversation.

More
23 Mar 2019 18:52 #294349 by hotseatgames

GorillaGrody wrote: So...how many games did you get it with an opponent?


That's a big zero. I have soloed the rules one time. I'll get to it one of these days... the backlog of games I've never gotten the chance to explore is deep.

Please Log in or Create an account to join the conversation.

More
25 Mar 2019 05:16 #294390 by Matt Thrower
Fantastic writing as ever.

Star Wars: Legion is an amazing set of rules and it's a shame to see the silence with which it's been greeted. There are various reasons behind it, I think, including:

- We're sick of seeing FFG milk the Star Wars licence for every dollar.
- Star Wars is actually a poor IP for a miniatures game. There's not enough detail, not enough variety, only two factions and the ground battle scenes aren't the pivotal bits of the films.
- There's a tendency to see Legion as aping the success of 40k because it "came after". It's the same mindset that would ignore a Terrinoth miniatures game based on Legion and which ignored the actual Terrinoth game because Terrinoth is bland nonsense aping better fantasy settings.

Can someone do a homebrew so we can play a game that uses GW's miniatures and lore but Legion's rules, please?
The following user(s) said Thank You: GorillaGrody

Please Log in or Create an account to join the conversation.

More
25 Mar 2019 05:21 #294391 by Jazzbeaux
The whole "good game" vs opponents to play against deal was something I learnt in the CCG glut of the '90s.
It doesn't matter how good your game is, if no one will play it then its just bits in a box...
The following user(s) said Thank You: Gary Sax, hotseatgames, DukeofChutney

Please Log in or Create an account to join the conversation.

More
25 Mar 2019 11:36 - 25 Mar 2019 11:37 #294413 by GorillaGrody

Matt Thrower wrote:
Can someone do a homebrew so we can play a game that uses GW's miniatures and lore but Legion's rules, please?


I long ago promised my partner a reboot of Battlelore 2nd Edition, using a 6 x 4 Map and rewritten for Age of Sigmar. We were both very disappointed when they stopped that line.

I think, to add to the case against FFG,is that they're far too willing to throw games under the bus when it doesn't look like they're turning a profit. It's understandable behavior, but it really screwed them when it came time to transitioning into a miniature wargame company, for which unprofitable quixocity and game-state transition and lull is just part of the thing.
Last edit: 25 Mar 2019 11:37 by GorillaGrody.
The following user(s) said Thank You: Matt Thrower

Please Log in or Create an account to join the conversation.

More
25 Mar 2019 11:40 #294415 by Gary Sax
I agree. I think you're seeing it with legion, grody, I think that it's undermining the buy in on successive products over time. otoh, GW up and abandons new non-core systems suddenly all the time, so...?
The following user(s) said Thank You: Matt Thrower

Please Log in or Create an account to join the conversation.

More
25 Mar 2019 21:44 - 25 Mar 2019 21:46 #294508 by Sevej
Replied by Sevej on topic The Howard Street Batrep #7
I particularly like the Dragon Rampant's combat actually. That it always rolls 6 or 12 dice mean you always have throw a sizeable number of dice. You can reduce enemy combat capabilities, but units never roll dan 6 dice. Even the most damaged unit is still a threat.

For sci-fi one ruleset that I'm interested in is Ivan Sorensen/Nordic Weasel's Squad Hammer. It's a stupid simple system, with units having hit points, rolling 2d6 vs 6 or 8. Units deal d6 damage (with modifiers), with all units having 7 hit points. PDOC solved with changing the dice type to d3 and modifiers (and probably the usual 2d6 but pick highest). Not ideal, but it works.

You activate 1d6 units per turn (2d6 for bigger games). You can also heal your unit pretty easily. The game practically doesn't care about the number of models you have in a unit.

My ideal PDOC solution would be 5-6 game modifiers that are interesting, and truly different (both mathematically and in application). I don't need 45 rules that do the same tings. SOBH and its friends are plagued with special rules. 2 stats, dozens of special rules.

otoh, GW up and abandons new non-core systems suddenly all the time, so...?

But most of it are already established as one off.

SW Legion faction is just... boring. Who wants to paint white all the time? I just wish they would tone down the special rules and surges (one aspect that I dislike from Descent 2, my all time favorite crawler).
Last edit: 25 Mar 2019 21:46 by Sevej.

Please Log in or Create an account to join the conversation.

Moderators: Gary Sax
Time to create page: 0.147 seconds