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Duhr: The Lesser Houses in Review

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25 Mar 2019 00:00 #294392 by san il defanso
In Duhr: The Lesser Houses the players are different minor...

The first three published games from Jim Felli were all true originals. Oh sure, there was DNA from previous designs. But whether he was redefining the adventure game with Shadows of Malice or designing perhaps the heaviest take-that game ever in Zimby Mojo, Felli has never been afraid to leave his mark on a genre. A couple years back he did it once more with Bemused, a strange combination of deal-making and social deduction that was his most refined game yet. All three games were as different from each other as they were from everything else. Now we have Duhr: The Lesser Houses, and for the first time Felli is repeating himself a little.

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25 Mar 2019 08:11 - 25 Mar 2019 08:13 #294393 by Vysetron
I've only managed to get Duhr played twice. There's glimmers of brilliance to it but I need to play it more to really suss out what those are. Felli's designs tend to be very nuanced and require study. Maybe this'll be one for the work group.
Last edit: 25 Mar 2019 08:13 by Vysetron.
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25 Mar 2019 08:52 - 25 Mar 2019 08:53 #294397 by hotseatgames
After Christmas I had a big game day, and we had a 6 player game of this. It went great and was universally liked. I must add that one of the reasons that it went so well was that one of the 6 players was Jim Felli.

Jim Felli is the best Jim Felli game player aid I could ever ask for.
Last edit: 25 Mar 2019 08:53 by hotseatgames.
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25 Mar 2019 10:57 #294407 by Gary Sax
Great review, Nate

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25 Mar 2019 18:12 #294486 by Virabhadra
I know that "Duhr" is a real word, but "Duhr: The Lesser Houses" sounds like a pun parody of boring Eurogames.

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25 Mar 2019 18:36 - 25 Mar 2019 18:36 #294490 by Gary Sax
That last post of yours got deleted for some reason and it had nothing to do with any intentional moderation. Might have just been an accident. Sorry about that Anjou.
Last edit: 25 Mar 2019 18:36 by Gary Sax.

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25 Mar 2019 18:37 #294492 by san il defanso
I almost commented on it, because it feels like the format of Made Up Word: The Stuff After The Colon is overused. That said, it gets to be a cheap shot easily. And besides there is evidently more design work being done in the city of Duhr, in which case the title makes more sense.

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25 Mar 2019 18:39 - 25 Mar 2019 18:39 #294493 by Gary Sax
Felli is interesting (hi Jim!) because his stuff tends to have DEEP lore behind it even when it feels like only window dressing in the game. Shadows of Malice is like that---Jim has a super strong idea about the setting but to my mind one of the biggest strengths of the game is its ability to make you feel like you are in a very flavorful but extremely fluid and non-specific fantasy world.
Last edit: 25 Mar 2019 18:39 by Gary Sax.
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25 Mar 2019 21:40 #294507 by xthexlo
It's funny about names. For me, Dûhr was a name I made up for a city state in a novel I wrote: an ancient and imposing city state that brooded along the River Fwaer at the foot of the Mountains Icetop. It's part of a larger mythos that bled into my D&D campaigns. I've recently been informed that Duhr, in Arabic, is the Muslim prayer time in the afternoon.
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25 Mar 2019 21:44 #294509 by xthexlo

Gary Sax wrote: Felli is interesting... because his stuff tends to have DEEP lore behind it even when it feels like only window dressing in the game.

Thanks! You probably won't be surprised that Dûhr has great meaning in my writing and D&D worlds. But here's something of which you may not be aware... I named the game Dûhr: The Lesser Houses because I've also aspirations for a larger, grander game called Dûhr: The Greater Houses. (And it will be NOTHING like Dûhr: The Lesser Houses.)
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