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- Flashback Friday - Merchant of Venus - Love It or Hate It? Do You Still Play It?
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Flashback Friday - Merchant of Venus - Love It or Hate It? Do You Still Play It?
Love it or hate it? Do you still play it?
Rate and Review Merchant of Venus
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- Sagrilarus
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It was originally designed on commission for Mccormick Spices as a spice trading game. Mccormick rejected the design as too complex. So Avalon Hill rethemed the game and published it in 1988 as Merchant of Venus
Welcome to Bal-more hon!
This game is a pleasure to play every time. The way some products become more valuable over time and then devalue once they become available . . . really shows what can be done with cardboard if you take your time and design carefully, and then put the time in to refine the concepts.
We have a Merchant of Venus night at our May Gaming Getaway every year, so I'm due to play this coming weekend. Very much looking forward to it.
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- Sagrilarus
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lj1983 wrote: I really enjoy Merchants. another game I've re-acquired, this time after trading it to Sag. I've yet to play the "new" version from FFG, the classic has just the right mix of randomness and planning.
Thank you for the Plano box by the way.
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- Legomancer
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- Dave Lartigue
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ubarose wrote: I find the original Avalon Hill version to be more functional and easier to play. The FFG version is prettier, but after playing it, I decided that the changes they made to the components made the game even more fiddly.
I thought Fiddly was one of the Fs in FFG.
Seriously, they always do that. Rare is the FFG game that isn't full of a million tiny bits that need to be configured just so. It's the worst with their reprints because you know it could have been better, like in this case.
...from what I've seen anyway. I haven't gotten to play MoV. It seems like the kind of thing I'd enjoy. Maybe someday.
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- Matt Thrower
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The FFG reprint of those rules was great. FFG's own "version" was some bloated, over-worked, over-long, Elite-on-a-board garbage.
Much as I enjoyed the AH rules, this is one I did sell on eventually. It ran just a bit too long for what it was, and didn't see regular play.
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I haven't ever tried the new FFG rules, and I don't think I ever need to. The original rules are perfect, and the FFG changes look universally bad.
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- hotseatgames
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- Michael Barnes
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There is not better pick up and deliver game. It’s better than Firefly, Xia, Merchants and Marauders, all of them. Those games have come and gone, but MoV remains, even out of print again.
The FFG rules are the typical overwrought miss-the-mark bullshit with stupid details and fiddlefuck crap that the game got by fine without. But this reprint came at PEAK Fantasy Flight, and that was frankly a pretty terrible time for their designs and remakes. It was almost like Mr. Petersen would call a production meeting and present a PPT with details about how to fuck up a reprint with unasked for shit. Had FFG released it without the classic game in the box, it would have been a total fiasco. Thank god the Stronghold thing happened and the outcome was that the original game stayed.
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