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Flashback Friday - Merchant of Venus - Love It or Hate It? Do You Still Play It?
Agreed that the original AH rules are much better than the bloated FFG nonsense.
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- Michael Barnes
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One day I get a message from my brother, KingPut, that he found a copy at an estate sale for a sweet price, but it is missing a few chits. He wants to know if I want it. I ask him if it is in better condition than my copy. He replies, “Every copy is in better condition than your copy.”
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- Sagrilarus
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- san il defanso
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This is sort of the design space where the FFG redesign dwells, and I don't think it's all bad. I feel like it does ship customization much stronger, and there's definitely more of a feeling of a full on lived-in universe. Its main issue is that it's just too darn long, at least a good hour per player if you are rushing through it. It has its charms, but it's not polished enough to really come off well against the other more complex games I mentioned earlier.
But the original is still great. I play it with some regularity, and I'd probably put it in my top ten. I like the FFG edition quite a bit, in the sense that it's the graphical version I'm most accustomed to.
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- Jackwraith
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As for the game itself, I like it and I've only ever owned the FFG version, but I sold it years ago because it wasn't getting played and I needed the cash. I'm not sure if I'd try to get it back at this point, since I have M&M (because pirates) and Firefly (because Firefly.) Still a great game, though.
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Sagrilarus wrote: Had not the whole Stronghold/Hamblen thing happened FFG would have issued their revised version alone, and the original version would still be worth $175.
You have precisely zero evidence to state that, but feel free to keep that nerd crusade going.
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I'm not sure what Hamblen got. Stronghold, who now had no more cards to play, settled for a few cases of MoV, which they sold at their booth at cons.
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Ah_Pook wrote: Rex and the secondary market value of Dune over the years lends some credence to the idea.
I don't really see the comparison, honestly. MoV isn't about the setting. It's just generic SF galaxy with a great set of rules. Dune, OTOH, is Dune. Rex was basically the same game with some changes to smooth out Dune's older mechanics (simplistic card play, for example.) The outrage that took place here was that Rex wasn't Dune, even though everyone knew that FFG had only obtained the rules (which can't be copyrighted) because the Herberts still weren't willing to license the setting, Incidentally, Eberle and Co. were fully on board with FFG's attempt to get the game circulating again, just like they were with CE.
No game has perfect rules. There are design decisions that cut one way or the other in every situation. Dune has stuff that's not perfect. So does MoV. The fact that Dune retains its value even post-Rex is about Dune, not the game rules. In the case of MoV, I'd be willing to argue that the original would retain at least some of its value because of people who want to play with the classic AH release (i.e. collectors.) That happens all the time in other markets like comics, where people can get reprints of classic stuff but still seek out the originals, just because.
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