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King of New York Board Game Review
I've probably introduced the game to a couple dozen people of the years and never have even considered taking out any of the expansions, even for my daughters friends who have never played a single "board game" outside of DnD.
tl;dr = Play both "King of" titles with Power-up. It's the way it should be.
But I can't stand the power ups. When a four player game of KoT sometimes lasts for over an hour, adding the power ups makes the game usually take longer to resolve.
For me and my patience level, I like base KoT just fine and even that overstays it's welcome more often than not.
I wish I liked KoNY more. Everything about it is better than KoT on paper. The replacement of numbers with symbols, moving into new areas, human military antagonists for take that action, etc. But each time I manage to play it, it lasts longer than I personally think it should. It makes the child in me sad that it doesn't scratch the itch.
We only ever play KoT with the power up cards. They add a whole one additional rule and so much personality to the monsters. KoNY just didn't take off the same way. We ended up combining everything into the KoT box, then as that got closer and closer to exploding we chucked the KoNY parts that weren't compatible with KoT. Not a bad game, just didn't hit the highs of KoT.
As for King of New York, I like it but no one else in my group really does. I rarely play KoT these days, so getting KoNY on the table is a rare event. The bigger problem is people want it to play like KoT, which means people start being reckless and killing themselves via military instead of being killed by others.
I just picture The Rock at your game night. "Who do you want to play as?"
cdennett wrote: Our long standing joke is tell new players the most important decision is which monster you want to play, and then follow up with it doesn't make a damn bit of difference..
And, yes, you do roll hearts for evolutions but I think it balances out time wise since each evolution enhances a victory condition and can lead to some epic combo turns where all hell breaks loose... or someone focusing on them to exclusion allowing someone else to sneak to a win.