It Came From the Tabletop! - Western Legends and Thunder Road

More
07 May 2019 00:01 #296699 by Josh Look
...

Go get the rope, boys!  Josh and Al talk about Western Legends and manage to not say the "S-word," but totally fail to not make Bruce Springsteen jokes when they chat about Thunder Road.

Read more...

Please Log in or Create an account to join the conversation.

More
07 May 2019 08:44 #296700 by Legomancer
I support Merchants and Marauders as an adventure game.
The following user(s) said Thank You: ubarose, Josh Look, Frohike, engineer Al

Please Log in or Create an account to join the conversation.

More
07 May 2019 11:05 - 07 May 2019 11:37 #296712 by Josh Look

Legomancer wrote: I support Merchants and Marauders as an adventure game.


(Insert bearded man nodding in approval gif)

The official ICFTT t-shirt will read this on the back in big font.
Last edit: 07 May 2019 11:37 by Josh Look.

Please Log in or Create an account to join the conversation.

More
07 May 2019 14:45 - 07 May 2019 14:50 #296725 by engineer Al

Legomancer wrote: I support Merchants and Marauders as an adventure game.


SANDBOX!!!!! (There, see what you made me do. . .)
Last edit: 07 May 2019 14:50 by engineer Al.
The following user(s) said Thank You: Legomancer

Please Log in or Create an account to join the conversation.

More
07 May 2019 16:17 #296728 by WadeMonnig

Josh Look wrote:

Legomancer wrote: I support Merchants and Marauders as an adventure game.


(Insert bearded man nodding in approval gif)

The official ICFTT t-shirt will read this on the back in big font.

Is "Drunken Adults" taken?

Please Log in or Create an account to join the conversation.

More
07 May 2019 16:36 #296729 by Josh Look
If anyone is good with the tools to make it happen and is willing to make up an “ICFTT Sandwhich of Approval” graphic, LMK.
The following user(s) said Thank You: engineer Al

Please Log in or Create an account to join the conversation.

More
07 May 2019 19:46 #296740 by Sagrilarus
I bet you could make a copy of Thunder Road pretty cheaply.

Please Log in or Create an account to join the conversation.

More
08 May 2019 08:00 #296759 by Legomancer
The following user(s) said Thank You: ubarose, Gary Sax, Josh Look, engineer Al

Please Log in or Create an account to join the conversation.

More
08 May 2019 09:51 #296771 by engineer Al

Legomancer wrote: ICFTT microbadge now available: www.boardgamegeek.com/microbadge/46838


SWEET! I'm sportin' mine right now!

Please Log in or Create an account to join the conversation.

More
08 May 2019 12:41 #296793 by WadeMonnig

Please Log in or Create an account to join the conversation.

More
08 May 2019 23:33 #296830 by Gary Sax
I adore it when Al is very agreeable but then quietly turns the corner... "actually, you're wrong, some of the characters do determine your strategy..."
The following user(s) said Thank You: ubarose, Josh Look, engineer Al

Please Log in or Create an account to join the conversation.

More
09 May 2019 02:03 #296833 by Space Ghost
Your coverage of Western Legends finally enticed me to listen to one of your podcasts -- well done. Just another thing I have to add to "list of shit to keep up with", which is becoming much too long.

Westerns and Oil games might be my favorite two themes/settings, and I am always on the lookout for a new game. Part of me found your take on Western Legends refreshing -- matching my enthusiasm after my first few plays. Since then, my excitement has waned (although, I will keep playing since it is still probably the best Western game).

Some thoughts:

- At first, I liked the fact that the poker cards played a role in almost all of the task resolutions. The nice thing is, as you mentioned, is that it creates hard decisions about when to use which cards and what to use them for. However, regardless of how streamlined and modern it is, I think that eventually it gives a feeling of "sameness" to all the tasks that use the poker cards.

- I think that there were some missed opportunities to make the game feel more like a western. Namely, I think that the pick-up-and-deliver elements don't integrate well. The cattle rustling and cattle wrangling is somewhat monotonous and turns into an efficiency system.

- I think a missed opportunity would have been requiring Marshal players to get the bandits/outlaws they arrest back to town. While en route, other players should be able to disrupt them (this is something that the Life and Times of Wyatt Earp got right in 1958 -- probably the only thing, but satisfying none the less). Hell, how many episodes of Gunsmoke were literally just Marshall Dillon trying to get someone back to town safely so they could stand trial.

- The expansions are almost a necessity. They really should have just been included.

- As you guys bring up, the minis are just bizarre in that they don't match up.

- I wish the upgraded named items had slightly different effects instead of being identical. I don't know that this would an improvement on how the game plays, but it does give a bit more flavor/uniqueness to the game. Likewise, it would be nice if there were more variability in what it took to trigger the story cards.

Now these are just small complaints, it still is probably one of the best Western games out there. I put it up there with Gunslinger (which is shooting for a completely different feel).

As for Thunder Road, my almost 5-year old son is obsessed with it. He carefully unboxes it (I still have my copy I got for my 8th birthday in 1987) and sets it all up and makes his mom play when I'm at work....with rules that he makes up. We are just starting to incorporate the chopper rules -- really is just a great game.

We also are doing Battleball, Pac-man, and Bumper Cards. They've also been enjoying Curse of the Cobras...
The following user(s) said Thank You: Gary Sax, Jackwraith, engineer Al

Please Log in or Create an account to join the conversation.

More
09 May 2019 12:27 #296860 by engineer Al

Space Ghost wrote: Just another thing I have to add to "list of shit to keep up with".


Thanks for listening, Space! Glad we could make your list of "shit". . .

I'm interested in the games you mentioned when playing with your kids. I'm always looking for good games to play with my kids at school. Battleball has been a favorite for a while, but I've never heard of the rest that you mention. They seem to not exist on BGG, except for Curse of the Cobras which is owned by a total of 18 people. Where did you get these games? Are they ALL remnants of your childhood?

Please Log in or Create an account to join the conversation.

More
09 May 2019 13:37 #296867 by Josh Look

Gary Sax wrote: I adore it when Al is very agreeable but then quietly turns the corner... "actually, you're wrong, some of the characters do determine your strategy..."


Except that I was still right, just not about the first stages of the game.

Space Ghost, I think you’re right about a lot of what you listed. I was just thinking about how easy going to jail is and what I would have done if designing the game. I kind of came up empty handed. When we showed our Kaiju game to Matt a few months ago, something he said that lead to a lot of course correction is that dicking someone over or denying them can definitely be fun, but there’s a thin line between fun and bullshit. There’s definitely the sweet spot between those two things (and Intrigue is the living proof of it), but I do feel like arrest in Western Legends is done the best way it can be done. There’s definitely some tropes that can’t be mined there, but what would the outlaw player be doing on those turns where they’re brought to town? Dueling to get away? The marshal player would need a pretty killer hand to ensure they can hold them. Even then, the process would slow down advancement of not only the outlaw player, but the marshal. I think it would lead to less interaction if it were to take more time than it does, and that would _really_ hurt the game.

I find myself talking a lot about how clean and streamlined modern mechanics in thematic games are, but I feel like knowing where to abstract is the most important. This is what leads to games, not just this one, where every turn offers something that’s fun. Old games were streamlined, too, but not all of them could guarantee a fun option every turn. Modern games where the designer knew where to abstract, condense, and exclude all together when dealing with familiar territory are the ones that tend to impress me the most. We’ve been looking at certain subjects and settings in games for so long, it almost takes a leap of faith to work in such broad strokes. Civ: New Dawn is my poster child of this. It has no military units or a linear tech track and it’s certainly more abstract, and I would still play it over most other 4X games because it is so consistently fun each turn.
The following user(s) said Thank You: ubarose, Gary Sax, Frohike, Nodens

Please Log in or Create an account to join the conversation.

More
09 May 2019 14:59 #296875 by engineer Al

Josh Look wrote:

Gary Sax wrote: I adore it when Al is very agreeable but then quietly turns the corner... "actually, you're wrong, some of the characters do determine your strategy..."


Except that I was still right, just not about the first stages of the game.


Yes, Josh was still right.

Except for where he was wrong. . .
The following user(s) said Thank You: Gary Sax, Josh Look

Please Log in or Create an account to join the conversation.

Moderators: JackwraithGary SaxFrohike
Time to create page: 0.223 seconds