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Notes on Board Games
- JonathanVolk
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- Chaotically Lawful
Most board games are mediocre. This shouldn’t be controversial: most books are mediocre. Most movies too. Culture is a lot like the universe it tries to give meaning to, which is to say a mess, when it is anything at all (and it’s mostly nothing, or communities of nothing that amount to, in their patterning… something). A recent thread here on the “Golden Age” of board gaming has us wondering if the medium is in decline, and whether or not what we thought was gold was only ever wood-product with gold paint smeared on it.
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- Legomancer
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- Dave Lartigue
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I'm very confused as to the purpose of this piece. About half is actually what the title says, the rest is observations and the world's longest segues back into super brief notes that are ostensibly about board games. If this was a blog post I wouldn't mind, but it's an article on a board game site. Was there an editing pass on this?
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- fightcitymayor
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- Cuddly yet angry.
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Case in point: Stratomatic Baseball. I've played Strat for 35 years and can safely say it holds zero charm if you aren't into baseball or the history thereof. The goal is attempting to recreate a statistical persuasion via rolling dice and cross-checking those dice rolls to individual charts. It can certainly be classified as actuarial anti-fun. AND YET... when I see a little number-chart card labeled "Stan Musial" squaring off against a little number-chart card labeled "Sandy Koufax" then HOLY SHIT I am kind of hard at figuring out who will "win" that number-chart card battle.
Being invested in the topic is the difference between a mediocre game you leave on the shelf, and one you buy, play, and take to heart. And that's kinda cool.
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Vysetron wrote: I'm very confused as to the purpose of this piece. About half is actually what the title says, the rest is observations and the world's longest segues back into super brief notes that are ostensibly about board games. If this was a blog post I wouldn't mind, but it's an article on a board game site. Was there an editing pass on this?
Well, it's a riff on "Notes on Camp," a seminal essay that's getting talked about right now because of the Met Gala. As far as purpose, I think we could use a lot more writing that seeks to contextualize games through far-reaching inquiry and connection to other cultural objects / theories. I personally think we could use a lot less of just talk about games plz, and just because this piece is written in a rangier mode doesn't mean it's poorly edited or doesn't deserve a place here. I think we need to expand our thinking about what games writing can be / do.
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I'm not asking for it to be a review or whatever. If anything I want more non-review content. This just didn't work for me.
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- GorillaGrody
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1) her best, early work began the process of an ideological reading of mass culture, which was uncommon among the not-French in her day, and then
2) She spent the rest of her career walking her early work back in favor of the sort of value-agnostic crap that regularly got her published in the NYRB back in the seventies, stuff like “Does Kissinger look dapper in a hat?”
Sontag’s writing as a guiding principle (not just her, but her whole cohort in the seventies) is partially the reason we’re living in the Met Gala IMHO world we live in now.
“Should we expect a medium’s criticism to thrive when the only ones assuming risk are that medium’s fans?” is such a great question.
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- JonathanVolk
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But I do want to make a point about how a camp sensibility could stand to be cultivated by gamers like the ones on that Reddit thread. The irony of my not playing Gloomhaven was stated immediately, and served a larger point about fandom as an echo chamber.
I really do believe people should be required to read Wilde before talking about their tastes. Seriously. Games aren’t the same as novels or plays or poems, sure, but I think reading novels and plays and poems (and Wilde) could make our games better. Literacy is an endless pilgrimage, in that regard.
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83 numbered points. Aside from Conan the Barbarian and maybe chess, I'm no closer to getting an idea of anything you actually approve of.
That's a lot of words to say the world sucks and can do better, but won't.
I'd be a lot more interested in hearing something about what you love enormously than in a rehash of why the critics have it so hard. No surprise, it's always because everyone else is so stupid. That's a tired, tired thought.
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- GorillaGrody
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There should be an “Oscar Wilde’s Socratic Dialogue” board game.
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- GorillaGrody
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Not Sure wrote: 83
I'd be a lot more interested in hearing something about what you love enormously than in a rehash of why the critics have it so hard. No surprise, it's always because everyone else is so stupid. That's a tired, tired thought.
The negative contrast version of this is that he’s asking why it’s necessary that anyone do criticism at all. It might not be within your wheelhouse of important questions, but it is a question that comes up on the site quite often.
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- JonathanVolk
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83 numbered points. Aside from Conan the Barbarian and maybe chess, I'm no closer to getting an idea of anything you actually approve of.
Chess is great but computers are better at it than we are, and I like people more than computers. Conan is great but it’s nothing to live by.
I'd be a lot more interested in hearing something about what you love enormously than in a rehash of why the critics have it so hard. No surprise, it's always because everyone else is so stupid. That's a tired, tired thought.
The problem of our culture is that stupid people rarely cause problems—Gorilla Grody brought this up in another thread here, how it takes a certain amount of intelligence, paired with an authority over epistemology, to destroy the world. Trump isn’t a complete idiot—we ignore his intelligences at our peril.
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- Space Ghost
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- fastkmeans
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Not Sure wrote: 83 numbered points. Aside from Conan the Barbarian and maybe chess, I'm no closer to getting an idea of anything you actually approve of.
That, and prime numbers.
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- Space Ghost
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- fastkmeans
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JonathanVolk wrote: The problem of our culture is that stupid people rarely cause problems—Gorilla Grody brought this up in another thread here, how it takes a certain amount of intelligence, paired with an authority over epistemology, to destroy the world.
Not to get too far afield, but that is the way that modern governance has been trending for some time -- look back to MacNamara and the Whiz Kids -- he basically invented the use of so-called big data at the corporate level. To see the nefarious potential in all the "AI" that we are surrounding ourselves with, I can't recommend Weapons of Math Destruction enough.
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