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Coming the Week of July 22nd

The first installment of Beyond the Veil an in-depth look at Arkham Horror The Card Game, It Came From the Tabletop Podcast, a look at FOMO, reviews of Undaunted Normandy and Starlight Stage, and more TBA.

Letters from Sag -- Starcraft at the May Getaway

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16 May 2019 09:55 #297156 by Sagrilarus
Starcraft is based on the setting of the videogame with...

Big Box.  No, BIG box.  And big play. 

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16 May 2019 10:38 - 16 May 2019 10:41 #297157 by Vysetron
Thanks for putting this together. I would love to give this game a shot or at least have a reskinned version see the light of day.

EDIT: I forgot that Forbidden Stars was a reimplementation! Not sure how similar they are, and now that's largely gone too. Maybe the design is cursed.

I dig a lot of the stuff from this era of FFG's catalog. Big, ambitious games like this just don't seem to be of interest to publishers these days. I can think of plenty of reasons as to why, but that's not really relevant to Starcraft.
Last edit: 16 May 2019 10:41 by Vysetron.

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16 May 2019 11:32 #297168 by Gary Sax
I have this and the expansion and have played it once but refuse to let it go. Prime toad, not a cold war like TI, great central action mechanism. As mentioned above, this is a great era for FFG games imho despite a lot of criticism about game length and size at the time.
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16 May 2019 18:13 #297190 by Msample
I got no problem with long games if it’s a good game.
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16 May 2019 21:07 #297193 by Sagrilarus

Msample wrote: I got no problem with long games if it’s a good game.


We had a very good time playing it.

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17 May 2019 09:27 #297210 by lj1983

Vysetron wrote: Thanks for putting this together. I would love to give this game a shot or at least have a reskinned version see the light of day.

EDIT: I forgot that Forbidden Stars was a reimplementation! Not sure how similar they are, and now that's largely gone too. Maybe the design is cursed.

I dig a lot of the stuff from this era of FFG's catalog. Big, ambitious games like this just don't seem to be of interest to publishers these days. I can think of plenty of reasons as to why, but that's not really relevant to Starcraft.


I'm squarely in the Forbidden Stars isn't quite as good as StarCraft camp. It's still pretty darn good though, and I feel like it is significantly easier to teach.
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