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Cthulhu Wars in Review
- Michael Barnes
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- Mountebank
- HYPOCRITE
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- Sagrilarus
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- D20
- Pull the Goalie
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Sag, this means you.
I was sold long before that, sir.
Years ago Adam Starkweather was pitching a similar concept for WWII right here on F:At. I wonder if this is the design he was considering for development.
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Of course, I'm not buying either, so it's purely hypothetical.
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- Michael Barnes
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- Mountebank
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Sax, that is totally valid. For me, if I'm going to buy a big bucks luxury game, my #1 concern is "is this game going to actually get played". I do not want a $400, $500 shelf toad that never gets played because it's too complicated, too weird, too long, too hard too teach others, or that requires too much commitment to get the most out of it. I want something that like I said, you can have someone over that sees it, wants to play it, and you can be in-game within 15 minutes. AND get a great gaming experience out of it that allows for beginner-level play as well as deeper material that comes out with experience.
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- ChristopherMD
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- Disgustipater
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- Dapper Deep One
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- SuperflyPete
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- Salty AF
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Disgustipater wrote: Plastic gates have always seemed like a bad idea to me. You are taking an already crowded area and making it smaller.
Especially when the Black Goatlings can control them. I don't think they'll fit.
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- Disgustipater
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- Michael Barnes
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Plastic gates, yeah...I dunno, that's on my "maybe not so much" list. The cardboard ones are fine (but are really kind of chintzy-looking compared to everything else) and I was wondering about the Dark Young on them too.
It was actually worth my $1 pledge to get Mr. Petersen's updates...he digs into design ideas, explains what everything does, etc. The neutral stuff actually sounds really neat, things that anyone can buy and use. That could add quite a lot of depth to the game.
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