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oliverkinne
March 05, 2021
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Kittin Review

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March 03, 2021
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Fantasy Fluxx Board Game Review

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March 02, 2021
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March 01, 2021
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Play Matt: Wavelength Review

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March 01, 2021
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February 27, 2021
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February 26, 2021
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Play Matt: A Ticket to Ride

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14 Apr 2019 19:02 #297708 by Matt Thrower
Years ago I took a long train journey with a...

A typical dull British morning: grey skies to dampen the soul but not quite cold or wet or windy enough to even be interesting. Yet, coffee in hand, I feel a misplaced sense of exhilaration. Curving away into the thin fog below me are two sets of parallel rails. I know exactly where they go, back to my childhood home. A small seaside town I've been back to countless times. Still, the low whine of an approaching train heralds a small pleasure. A day of movement without effort to enjoy, to think, to write.

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27 May 2019 04:37 #297709 by Rodriguez1
great, it was a fun game. It's better than the game that I play at home the kids mobidescargar

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27 May 2019 09:24 #297711 by Gary Sax
I think trains are so gamed because they are so completely managed. Strict centrally planned schedules, unalterable infrastructure decisions about routes, etc. Fits with the gamer control ethos.

I'm always surprised airlines aren't as well gamed, since they have many of the same features.

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28 May 2019 20:32 - 28 May 2019 20:34 #297752 by Sevej
Replied by Sevej on topic Play Matt: A Ticket to Ride

Gary Sax wrote: I'm always surprised airlines aren't as well gamed, since they have many of the same features.


Airplanes are boring. You build one airport, and then another, and voila. If you played Transport Tycoon, they're the best to get money, but I rarely do them because they're boring.

(PS. I know *actual* airplanes operations are complex and not boring/ You can game this, but it will end up with something like Kanban instead of a train game)

Also, trains are romantic.
Last edit: 28 May 2019 20:34 by Sevej.

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