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D&D Summer Camp #1: The Great Watermelon Fake Out
- Michael Barnes
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- Mountebank
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The adventures of Sprax and Ivy begin!
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Also my D & D character has a similar backstory to your daughter’s except mine was raised by wolves, is dumb as a stick and bites.
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- san il defanso
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- san il defanso
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Adventure games tend to fare a little better against RPGs, although I have kind of a ceiling of complexity that I want to mess with. I have Talisman and play it a lot with my son, but my copy of Shadows of Malice doesn't see much action.
I think the genre that has really been hit hard is any kind of game that tries to recreate the tactical experience of D&D in any meaningful way. As in, characters on a grid proceeding through set scenarios, advancing in some way between those scenarios. Stuff like Descent, Imperial Assualt, most of the CMON output, those things are an absolute waste of money for me. They don't even have the benefit of being easier to get played than an RPG, because they never are. Even Silver Tower, which I own and love, feels overly constrained compared to D&D these days.
This is a bit separate from two-player tactical stuff like Space Hulk and Earth Reborn. Those are really kind of another genre.
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san il defanso wrote: We've had this conversation on Twitter, but regular D&D play has killed my interest in dungeon crawl and adventure games. Only really stripped down, loose stuff like Dungeonquest and Talisman interest me now. Anything more complex than that is up against D&D, and it frankly doesn't stand a chance in that fight.
From 2012 to 2016, I ran a D&D 3.5 campaign in the Ptolus setting. It was a fantastic experience, but the prospect of ever running a long 3.5 campaign again is daunting. I spend a lot of time prepping maps, tokens, encounters, handouts, etc. Dungeon crawl boardgames are sometimes a fine alternative due to the absence of scheduling hassles or prep time. Depending on the game, you might not even need a dungeon master.
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- san il defanso
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- Matt Thrower
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- Shiny Balls
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- Number Of Fence
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- san il defanso
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- Michael Barnes
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There’s always been this “why not just D&D” argument against RPG-style board games, and now I kind of get it. Especially in light of 5E- it’s an -amazing- piece of design, like what GW did with Warhammer, they cut out a lot of bloat and got right down to the important stuff.
Anyway, more on this next week!
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- san il defanso
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It does have its flaws. The rest system is kind of janky, charisma is underused if you aren't a sorcerer, and the ranger class as written requires a lot of coordination with the DM to make it very useful. I don't think any of those are deal-breakers though, and the community out there has thought of all kinds of ways of adjust this stuff. It helps that WotC has done very little adding of new material over the last five years. Besides the core books, there's just Xanathar's Guide to Everything with new spells, and Volo's Guide to Monsters with new classes. I know some people would like a second DMs Guide like we got with 4e, or another Player Handbook, but I think we are at a good place now. No sense in tossing in those splatbooks just because.
*edit* Agreed on Phandelver as well. It's a great adventure. Definitely gives a nice overview of all the different kinds of stuff the system can do, and serves as a great introduction either with the prefab characters or with new ones.
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- hotseatgames
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- Michael Barnes
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My daughter is always griefing me about my bad drawing.
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Looking forward to Future installments.
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