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Flashback Friday - Nightfall - Love It or Hate It? Do You Still Play It?
Love it or hate it? Do you still play it?
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- Michael Barnes
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- Mountebank
- HYPOCRITE
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- Sagrilarus
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- D20
- Pull the Goalie
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I think the iOS version of the game killed the card board version for exactly this reason. On iOS every thing is right side up, and things are highlighted so your "Situational Awareness" is soooo much better.
Plus, it gives you an indicator showing you which of your own card are playable. And the chain resolution is sooo much faster.
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- hotseatgames
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I sold my copy a long time ago.
Three players is the sweet spot.
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- Legomancer
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- Dave Lartigue
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I thought it was a fun slugfest for 2 or 3, with quick games and some nice combos.
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Legomancer wrote: Am I the only one who really dug this? I thought it was a hoot, and the only reason I got rid of my copy was because of the app, which I figured would have expansions (it did not.)
I thought it was a fun slugfest for 2 or 3, with quick games and some nice combos.
A lot of people here dug it. We probably have like 15 reviews/articles/blogs on it and the expansions here.
But then they didn't. Is it that the iOS came along? Or that better Deck Builders came along?
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- Michael Barnes
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- hotseatgames
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Yes. I think the fact that it really only played well with 3 players also hurt it. 2 players gave you no choices. 4-players was too long and messy.
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The chaining mechanic was a cool idea and I think there could be a good game made out of it. It's surprising in a way that that hasn't been revisited in some form. (Or, I'm woefully misremembering how it works and it'd be awful.)
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ecargo wrote:
The chaining mechanic was a cool idea and I think there could be a good game made out of it. It's surprising in a way that that hasn't been revisited in some form. (Or, I'm woefully misremembering how it works and it'd be awful.)
A discussion on the Chaining and if it had been used in other games since Nightfall is what prompted me to choose this for our FBF. No one could remember if it had been used before of since this game. I think it is a really cool mechanic, just not with cards that have a lot of text that need to be read upside down across a table.
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