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Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)

Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.

Flashback Friday - Nightfall - Love It or Hate It? Do You Still Play It?

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31 May 2019 11:54 #297860 by ubarose
The years following the release of Dominion brought on a...

Love it or hate it? Do you still play it?

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31 May 2019 12:20 #297861 by Michael Barnes
I can think of absolutely no compelling reason to play this again.
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31 May 2019 12:26 #297862 by Sagrilarus
I had trouble with usability on this game when it first came out. So I never went back to it. Having cards all over the table, each pile facing a different direction meant that Situational Awareness was awful. Granted, if I had five or six plays under my belt I wouldn't have had to read all the cards all the time, but that's an argument you can make for every game, and this one didn't invite a second play.
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31 May 2019 12:54 #297865 by ubarose
@Sag

I think the iOS version of the game killed the card board version for exactly this reason. On iOS every thing is right side up, and things are highlighted so your "Situational Awareness" is soooo much better.

Plus, it gives you an indicator showing you which of your own card are playable. And the chain resolution is sooo much faster.

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31 May 2019 13:31 #297870 by hotseatgames
I really liked this game when it came out, since it was all fighting, all the time. What killed it was that it got overly long as the player count grew, and usually the moment someone landed a solid attack, it was all over for the victim.

I sold my copy a long time ago.

Three players is the sweet spot.
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31 May 2019 13:40 #297871 by Shellhead

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31 May 2019 14:24 #297875 by Legomancer
Am I the only one who really dug this? I thought it was a hoot, and the only reason I got rid of my copy was because of the app, which I figured would have expansions (it did not.)

I thought it was a fun slugfest for 2 or 3, with quick games and some nice combos.

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31 May 2019 14:46 #297877 by ubarose

Legomancer wrote: Am I the only one who really dug this? I thought it was a hoot, and the only reason I got rid of my copy was because of the app, which I figured would have expansions (it did not.)

I thought it was a fun slugfest for 2 or 3, with quick games and some nice combos.


A lot of people here dug it. We probably have like 15 reviews/articles/blogs on it and the expansions here.

But then they didn't. Is it that the iOS came along? Or that better Deck Builders came along?

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31 May 2019 15:09 #297879 by Michael Barnes
I think other deckbuilders killed it. This was one of the first, and it was maybe a little overly complicated.
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31 May 2019 15:59 #297881 by hotseatgames
My problem with the two player game is that it eliminated a key decision point; who do I attack?
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31 May 2019 16:16 - 31 May 2019 16:16 #297884 by ubarose
@hotseatgames

Yes. I think the fact that it really only played well with 3 players also hurt it. 2 players gave you no choices. 4-players was too long and messy.
Last edit: 31 May 2019 16:16 by ubarose.
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31 May 2019 16:34 #297885 by ecargo
I wanted to like this so much when it came out. It ended up just feeling like you would kingmake someone given how combat worked. (Something that Shards of Infinity deals with much better.)

The chaining mechanic was a cool idea and I think there could be a good game made out of it. It's surprising in a way that that hasn't been revisited in some form. (Or, I'm woefully misremembering how it works and it'd be awful.)
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31 May 2019 16:50 #297887 by ubarose

ecargo wrote:
The chaining mechanic was a cool idea and I think there could be a good game made out of it. It's surprising in a way that that hasn't been revisited in some form. (Or, I'm woefully misremembering how it works and it'd be awful.)


A discussion on the Chaining and if it had been used in other games since Nightfall is what prompted me to choose this for our FBF. No one could remember if it had been used before of since this game. I think it is a really cool mechanic, just not with cards that have a lot of text that need to be read upside down across a table.
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