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Play Matt: Res Arcana Review
It's a nice box featuring, for some reason, the lady from Concordia repurposed as some kind of wizard. Inside more pleasant surprises await. A lidded carousel to hold five kinds of wooden token that looks nice, works well and is useful during play all at once. Card compartments that fit sleeved cards should this prove one of the one per cent of games I bother sleeving.
All in all, there are other quick tableau builders I prefer that aren't nearly as fiddly (really, 5 different types of "components" were needed?) or dry.
Legomancer wrote: Your article makes me very intrigued about this game, but I own it and have played it and just haven't resonated with it in the same way .... All in all, there are other quick tableau builders I prefer that aren't nearly as fiddly (really, 5 different types of "components" were needed?) or dry.
Don't bother. It thrilled me the first time I played it and continues to do so. If it doesn't thrill you now, it won't. I don't believe it's down to teaching as the game is easy to teach. There are too many other games. Move on: Res Arcana does seem to divide opinions and it's probably just not for you.
I didn't find it dry or fiddly. Five components aren't really many to handle, and the card effects make thematic sense although it's lacking a bit in interaction. What delights me about it is how every game is a new puzzle in a very high-level sense, not in the eking out of tiny percentages from an over-simple set of effects like in, say, Dominion.