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Legends Untold Board Game Review
Conan the Barbarian (the surprisingly still-excellent movie) features a European-like setting (it was filmed largely in Spain) yet it features a black villain and two Asian sidekicks. None of these castings feel jarring to me. As such, I think it's possible to include people of colour into a European fantasy setting without ruining its verisimilitude.Shellhead wrote: Conan the Barbarian? Conan the Aryan.
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Alek’s point is that the film adaptation found wiggle room, as did pretty much anyone’s uncomfortable reading of Howard’s straight up racist material, so why can’t these board games squirm their way out of the same ideological blind spot?
Because laziness and white authors (personal opinion)
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- southernman
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When we play games we probably don't even notice what ethnicity/gender the characters are - in Eldritch Horror I could have the black female investigator or the old white male investigator, same with the others males in the group and we're all white males over 30.
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southernman wrote: When we play games we probably don't even notice what ethnicity/gender the characters are - in Eldritch Horror I could have the black female investigator or the old white male investigator, same with the others males in the group and we're all white males over 30.
This sounds like the rallying cry of the cis white male. I find it's common for white dudes over 30 to feel representation isn't important so everyone can stop worrying about it already.
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Ah_Pook wrote:
southernman wrote: When we play games we probably don't even notice what ethnicity/gender the characters are - in Eldritch Horror I could have the black female investigator or the old white male investigator, same with the others males in the group and we're all white males over 30.
This sounds like the rallying cry of the cis white male. I find it's common for white dudes over 30 to feel that representation isn't important so everyone can stop worrying about it already.
Part of what Southernman is saying is important - their core market isn't put off by not being able to play white male characters. This is a message that publishers need to hear.
Publishers see their market as white males over 30. Therefore if they have a game with human characters, they feel that they must include at least as many white male characters as the max player count for the game.
They feel that the expense of adding non-white and/or non-male characters isn't worth it because it doesn't increase sales, and may in fact hurt sales. There are, unfortunately, a lot of voices on the internet nerd-o-sphere who are actively, and angrily opposed to "geekdom," which includes board games, being for anyone other that white, straight males.
It is important for publishers to hear from the rest of us, reviewers and players, that we support a greater diversity of representation in games - that representation is good for business, and that lack of representation, at the very least, limits their business, and may even be bad for business.
This is important to me personally. Just seeing the disappointment on young person's face when there is no one who looks like them in a game (again ) makes me so sad. But it is awesome seeing their face light up when there is. And these aren't even my kids. Imagine what their gamer parent's feel.
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These are just as bad as the other white privileges:
1. Demanding anyone creating anything to represent everything (are you going to create guidance for minimal amount of race in a game for it to stop being called "not representative" because it's technically impossible to include all races except if you're *gasp* generalizing races?)
2. Getting offended for other races
Yep, I'm calling these white privileges, because it seems only they do this. I mean... I LOVE being represented in games, in form of race or nationality or religion or sexual orientation (but I'm straight, so apparently I have no say about it!), but really don't think that I have ever demanded it. This is just like that brouhaha on C2077. The real Haitians are totally happy being represented in game, and some white dudes in a news outlet getting outraged on the Haitians being evil dude! Geez...
Should we stop reading & watching lord of the rings also, now? I mean, some of you really shy away from the Cthulhu Mythos on the base of the author is a racist...
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- Sagrilarus
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Sevej wrote: 1. Demanding anyone creating anything to represent everything
I don't recall anyone taking hostages on the issue in this article or thread.
The reviewer expressed an opinion, we've expressed ours as well. The designer of the game is likely fully capable of hearing what was voiced and proceeding as they see fit.
Anyone care to speak to other facets of the article, which, frankly, gushes on the game and seems to indicate that perhaps we should consider playing it instead of talking about it!
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- Sagrilarus
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- hotseatgames
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Games are for everyone, and it's nice when people can find a relatable face in the game.
People on ToS sure got hot under the collar that SEAL Team Flix had female Sailors. Fuck 'em. It's non-negotiable.
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They explained their angle as being a product made in and for a niche market, a GM-less boardgame for roleplayers who are into historical RPGs, waving the goblins away as Viking/Saxon mythology rather than generic fantasy trope. It didn't sit right with me at the time, I mean this game is about as generic a fantasy dungeon crawl as you're going to get so why limit yourself in such a way? Based on my experience I'm disinclined to give them the benefit of the doubt here, there's really no reason why it couldn't have been more representational even if their intent was to make a game about ye olde Saxon villagers fighting off mythological creatures.
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If the designer made a conscious choice to include 10 white characters for thematic reasons that's their prerogative.
If it was not a conscious choice, well if they are reading this, they might be made aware of that.
If it was a decision made for marketing and sales reasons, I'd like them to reconsider that in the future.
And personally, I would like more games on my shelf to play that have "a relatable face in the game" for the young people who hang at my house to play, and so they can see that games are for everyone including them.
Also, Sevej, I respect that this isn't an important issue to you. You are an adult, and it is less of a big deal to you. But even as an adult you "LOVE being represented in games." Young people love it even more. And it makes them love games more. So it is good for players, and it is good for business.
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As for the game itself, I played it a few weeks ago and it didn't click with me, or any of my relatives that played it. I'm not expecting to go full LARP while standing on the table when playing a dungeon crawl, but I never felt like I was my character. It felt like I was just minmaxing dice rolls.
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Sagrilarus wrote: Anyone care to speak to other facets of the article, which, frankly, gushes on the game and seems to indicate that perhaps we should consider playing it instead of talking about it!
It was nearly two years ago that I played it and it may have changed between then and now. At the time it felt very linear - choose a location to move to and flip over a card, check if you have matching symbols, then pick the person who can roll the most dice. You either run out of hitpoints or you make it to the end. Along the way you level up which basically meant that you acquired more symbols to look up just as the difficulty started to increase. It was fairly repetitive and uninspiring to play but the cards and the levelling up, plus the big map which you use to pick your way through various adventures in the grander narrative, was intriguing. My son enjoyed it, he would have just turned eleven at the time, and it was hitting some RPG tropes in the same way as the Pathfinder card game which I found interesting. The attitude at the booth more than the gameplay put me off wanting to spend money on it which is why I walked away and forgot about it.
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