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D&D Summer Camp #4: At The Grown Folks Table
- Michael Barnes
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- Mountebank
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- HYPOCRITE
Failing a DC 20 adulting roll.
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I agree that sometimes having less board game experience is better for something like this. I played it very much theater of the mind though... no grid. I'd sometimes put dice out to explain relative positions of skeletons or whatnot. I think I'll try a grid the next time I run a game. There's a fine line I guess. I always think it's kinda weird when people want to optimize their Pathfinder dudes like spreadsheets.*
*Which is probably the type of gamer I was when I played in High School (High school for me was 3rd edition). I kept daydreaming about making an ambidextrous fighter with two bastard swords.
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- san il defanso
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- D10
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- ENDUT! HOCH HECH!
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Youtube D&D shows have been a real boon for the hobby, but I do think they tend to set expectations for what the experience will be like. You really do need to figure all that out for yourself.
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Whoa, was he trying to use his...ahem...holy rod on her or something?

RPGs can be tough, especially if someone just hands you a character sheet full of stats you dont really understand. What am I good at, what cant i do? What is my goal?
I think noob rpg players should try to create a character very similar to themselves, or at least one with straightforward and well defined capabilities (the classic fighter, rogue, wizard, cleric for example) so they can rely on rules and mechanics that make sense until they warm up to the roleplay aspects and more oblique play styles.
Hopefully your kids get the chance to tutor some more adults. Kids (at least mine) love being the teacher!
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- Michael Barnes
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- Mountebank
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- HYPOCRITE
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The pregens I used were from the Starter Kit, so they were really simple. They also have kind of a “how to play” section on their sheets. But that is correct, the free form aspect flummoxed a couple of folks who just didn’t get it. I had to prod one player in particular, he just had no clue what to do. Another was the lone wolf that decided to just run around doing whatever...which was fine because I got to slap him with all kinds of fun stuff- yellow mold, collapsing floors, etc.
Re: the YouTube/streaming D&D scene- I actually watched a few videos back when we started playing, I wanted to see what the “trends” were in running a game. A lot of it is that same as it has ever been, but there’s also a looser, more conversational style than there was in decades past. Some of this is because 5e promotes this style of play, but I also get a sense that the really hardcore “you are in a room, WHAT DO YOU DO?” tone is definitely out. The streamers I’ve watched are very charismatic and extroverted, which is completely contrary to that stereotypical DMs of days gone by. I’ve tried to adopt this more accommodating, flexible, and collaborative style and I’m really enjoying it.
The Matthew Mercer thing with Stephen Colbert was really fun.
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img.4plebs.org/boards/tg/image/1393/55/1393556080320.pdf
The buttkicker, power gamer, and tactician seem pretty similar, with minor differences in terms of goals and methodology. But they are all likely to be incompatible with the method actor, who is more interested in expressing his character, ideally through role-playing of social interactions with NPCs and other player characters. Meanwhile, the storyteller wants to know what happens next, and may get impatient with the other player types if they slow things down. According to Laws, the DM should try to identify his players by type, and then try to balance the desires of these players so that everybody is getting something out of the game. That's the most crucial goal of the DM.
There is also a good section near the end about how to avoid letting the focus of the game get stuck on something that isn't entertaining for most of the group. Rules arguments may need to be resolved, but crush them before they de-rail the game. I like to make a ruling after a fairly short discussion of pros and cons, while inviting people to email me with some feedback after the game. One campaign group of mine got frustrated by a method actor's insistence on "long conversations with shopkeepers."
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- Sagrilarus
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- D20
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- Pull the Goalie
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I usually recommend that a new player play someone different from themselves, because it prevents them from investing too heavily into that one character, and being someone different can be a nice change. The key is to break their desire to build perfection, to get them to put a foible or two into the character. It makes the game more interesting and gives the player a scaffold to hang the rest of the character off of. Something as simple as "laughs like a donkey" helps flesh out the character's personality.
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