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Fort Sumter - A Five Second Board Game Review

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12 Jul 2019 00:00 #299588 by MasonSokol
The cards themselves are fairly “samey” which prevents any truly...

Fort Sumter is a game I’m somewhat conflicted about.  I don’t quite understand the process that led to such an abstracted design that still felt like it had weird restrictions as concessions to the source material.  It feels like it would be too abstract to please the grognards. but too stodgy to please casual gamers. 

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12 Jul 2019 05:00 #299589 by Msample
Not having played it, my sense is that it is incrementally deeper than THIRTEEN DAYS, which is a clever design but not that interesting after a few plays.

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12 Jul 2019 08:10 - 12 Jul 2019 08:12 #299590 by Michael Barnes
I’ve only played the app version, which is a 1:1 port...but man, this game sucks. The subject matter is boring, which robs the game of any engagement or tension. The gameplay feels like a second or third tier VPG title, and it really is just about shifting cubes around. I’ve tried to like it a few times but it just falls flat every game.

It’s a slightly over complicated “simple” game with historical pictures, which makes it seem like there is more here than there really is.
Last edit: 12 Jul 2019 08:12 by Michael Barnes.

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12 Jul 2019 08:15 #299591 by charlest
I don't believe it sucks, but I do think 13 Days is the better game.

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12 Jul 2019 08:55 #299594 by Michael Barnes
13 Days pulls this kind of thing off MUCH better.

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12 Jul 2019 10:39 #299600 by jpat
I'm not sure why the subject matter wouldn't be interesting--it is to me, anyway--but I've had a hard time giving a care about this game after a play or two of the physical copy with my older daughter. Just ... nothing about it seemed particularly interesting or well executed. But I have it and should give it another try with a more committed player.

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