Josh Look wrote: I did and I stick to it. Any examples are exceptions, and by no means represent what is currently standard in thematic game design. No, the two sides have mingled enough now and that outcome is now influencing current design.
I think this is potentially interesting. What do you see as Euro traits, Ameritrash traits, and hybrids traits.
I was going to post a reply, but I’ve been doing some digging into examples to support my claim and I think there’s a podcast here. I’m sure Al would love to argue with me.