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Horrified: Universal Monsters Board Game Review
- Michael Barnes
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- Mountebank
- HYPOCRITE
Ravensburger and Prospero Hall strike again!
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I wish Prospero Hall was around when my daughter was younger.
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There ain't much here.
It seems only a little heavier in weight than Forbidden Island.
But my love for Universal Monsters is strong, and if spouses and children can appreciate them more because of this department store game - it's all good.
I just can't get over the production discrepancy. Great board and character standee illustrations. Perfectly fine minis. But the mix between the two is just sad.
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drewcula wrote: I just can't get over the production discrepancy. Great board and character standee illustrations. Perfectly fine minis. But the mix between the two is just sad.
What????? I don’t see what you’re getting at here whatsoever.
Production is the second best thing that Prospero Hall has been bringing to the table for the last few years, and they’re getting better at it all the time. There is so much charm to their stuff. THIS is how licensed games should look, and sorry to lift so heavily from Michael’s playbook that even I find tiring from time to time, not how $130+ Kickstarter projects handle them. There is legitimate love for the material in Horrified, in the game play and production, and in the minis, which I love. As a kid who grew up making the re-released Aurora kits in the 90s, I can’t help but love these “just-off-enough” versions of the monsters.
What Prospero Hall is doing best, without a question, is making games that pack pure FUN in the box without the weight of useless, overly complicated and ultimately unnecessary mechanics. More rules, more effects, and more overhead does not equal more fun. It doesn’t even equal more depth. Prospero Hall clearly gets this, and in a time in which more people are sitting down to tabletop games, what they’re doing is nothing short of important.
Horrified uses tried and true pick up and deliver mechanics and a clean AI deck to deliver a game that has just as much tension as other co-ops with rulebook that are twice the size or more of Horrifieds. The monsters still have spot-on personalities and follow story beats straight from the movies. I’m 8 plays in, it’s still hitting the right notes, it’s still exciting and it’s still got variety to be mined. I love this game.
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- Sagrilarus
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- D20
- Pull the Goalie
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Josh Look wrote:
drewcula wrote: I just can't get over the production discrepancy. Great board and character standee illustrations. Perfectly fine minis. But the mix between the two is just sad.
What????? I don’t see what you’re getting at here whatsoever.
I don't see how I could have been any clearer. I'm not staking the game. It' fine. I'm pinning a silver bullet into the physical components.
This is what I wrote earlier in the month:
Ravensburger is certainly killing it with Jaws and Villainous. Good on them. Horrified? Mmmmm... I'm torn. I'm the biggest nut for Universal Monsters, but this game is just 'meh' for me. I left my demo thinking it was too light of a co-op for my tastes. Mind you, I don't like co-ops. On the positive, its lightweight approach and availability at Target may get it into kids' gaming rotation. And if the younger generation gets any exposure to some good looking Universal Monsters? I'm all for it.
My Horrified rub is ultimately a production rub. It seems Ravensburger wants it both ways, and the end result looks dumb as fuck. I've grown my hobby into a painting past time, so I was initially excited to see my favorites in plastic form. The minis look good. I think I'd like to paint them. Except there's 'only' seven of them. The big bads get the sculpts. Townsfolk and Players? They get standees. God damn do I hate that. Pick one, and commit. It looks like a kit bash, prototype product when bits are mingled. I honestly would have preferred the streamlined and sleek meeples treatment that Jaws received. All of the illustrations are handsome.
Regardless, I'll keep an eye out at Target. Once Horrified goes on sale, I may pull the trigger just to have a fun little painting project. Dracula is my spirit animal.
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Horrified is fine. Above average for sure. It's not anything impactful, but it's well designed for its market/audience and it's really well produced. The art and presentation is fantastic and that goes a really long way.
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I have a hard time jiving with my copy of Gloomhaven for similar reasons. Plastic player minis, and the baddies are standees. I think Gloomhaven's 1st edition was more visually cohesive.
Meh. Co-ops aren't my favorite. Maybe I should do another cull.
* "Dark Universe" made me sad.
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Vysetron wrote: ... but it's well designed for its market/audience ...
This is an important point. I think these games coming out from Ravensburger/Prospero Hall are great because they are interesting, well designed family games that kids can also play on their own. You can just hand the box over to a 10 year old who can read the rules, figure out how to play on their own and go play with their friends and siblings.
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I just wonder how the production discussions developed.
Had they replaced the minis with more gorgeously illustrated standees, could costs have been significantly decreased? What if they chose meeples?
Family games and impulse purchases seem to have a price tag threshold. In 2019, Jaws seems to hit the sweet spot. But I don't know. I welcome input.
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It's a selling point - "Includes X number of toy figures!"
We have quite a few mass market kid/family games based on TV shows that do this.
ETA: Here's one. All the Power Puff girls are minis, but Mojo is a standee.
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- But does Dracula know it?
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