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Beyond the Veil - The Arkham Horror Card Game: Where Doom Awaits

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05 Sep 2019 14:39 #301466 by thegiantbrain
Ain’t no Mountain high enough
After the events of Undimensioned and Unseen,...

This is a series of articles looking at the individual scenarios of Arkham Horror, starting with the Dunwich Legacy expansion. These will be my impressions after playing through the scenario at least once and will be focusing on the mechanics and how those reinforce the story elements of a given scenario. These articles will contain extensive spoilers and assume a familiarity with the terms and mechanics of the game. Please do not read on if you have not played the scenario in the title yet.

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05 Sep 2019 21:06 - 05 Sep 2019 21:09 #301467 by DarthJoJo
Like you I do appreciate that this scenario introduces not one but two different ways to permanently end your campaign, but otherwise nothing about this scenario really stands out to me. It’s pretty straightforward. The Devotee and second agenda are pretty great, too, I guess.

It’s worth noting that this is a pretty controversial scenario in the community. Having a poor intellect here can end your campaign pretty quick. It’s another scenario that received a pretty important revision with its Return box.
Last edit: 05 Sep 2019 21:09 by DarthJoJo.
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11 Sep 2019 04:28 #301623 by thegiantbrain
I haven't played Return to Dunwich yet, looking forward to doing so. This was the first time that they had introduced a way for the campaign to just end during a scenario that wasn't the final one so I think I was impressed with that at the time. It's definitely true that it punishes certain classes more than others.
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