Beyond the Veil - The Arkham Horror Card Game: Lost in Time and Space

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12 Sep 2019 16:55 #301679 by thegiantbrain
A whole new world
Assuming that your adventure has not been...

This is a series of articles looking at the individual scenarios of Arkham Horror, starting with the Dunwich Legacy expansion. These will be my impressions after playing through the scenario at least once and will be focusing on the mechanics and how those reinforce the story elements of a given scenario. These articles will contain extensive spoilers and assume a familiarity with the terms and mechanics of the game. Please do not read on if you have not played the scenario in the title yet.

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13 Sep 2019 00:17 #301680 by DarthJoJo
Four full campaigns deep, and I still think this may be the best finale, only recently facing stiff competition from Circle Undone's Before the Black Throne. After months of random location selections and extensive setups, putting down just that one location and one encounter deck blew my mind. It really evokes that feeling of loss and confusion. Even knowing the scenario, you still don't know necessarily where to go or how you'll get there. Admittedly, it can be a swingy, as you might expect when the locations only appear randomly, but man, it is such a clean, simple, good premise. It's a great and fitting end to the campaign.
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14 Sep 2019 04:45 #301716 by thegiantbrain
Yeah it really gives a feeling of confusion and being places beyond your understanding. I've failed at the last here and that can be a little frustrating. Eager to see if Return smooths out the variance in the scenario a bit or just doubles down.

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14 Sep 2019 08:23 #301719 by DarthJoJo
If I remember right, Return does include some new locations that provide alternate paths and thus reduce chokepoints. My wife and I won, but I’m pretty sure we missed a major rule that would have had us facing Yog early, too.

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14 Sep 2019 10:11 #301721 by thegiantbrain
Easy to do. The game does have those weird moments where you aren't sure whether something is meant to be working the way it does because the design team are messing with you, or someone just messed up.

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