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BradHB
January 23, 2020
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Michael Barnes
January 23, 2020
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Top Gun is a Maverick - Review

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Josh Look
January 22, 2020
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WadeMonnig
January 22, 2020
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Msample
January 22, 2020
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thegiantbrain
January 21, 2020
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Circle Undone Review

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oliverkinne
January 21, 2020
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Setup Pains

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Jackwraith
January 20, 2020
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san il defanso
January 20, 2020
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Clank! in Review

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TabletopIsland
January 18, 2020
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oliverkinne
January 18, 2020
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ubarose
January 17, 2020
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ubarose
January 17, 2020
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January 17, 2020
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Crack in the Bell

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thegiantbrain
January 16, 2020
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Coming the Week of January 18th (17 Jan 2020)

First Impressions of Return to Dark Tower.
Reviews of Clank!, On the Underground, Cover Your Kingdom, and Arkham Horror LCG: Circle Undone Core Box.
It Came from the Tabletop's take on Sanctum.
Part 3 of The Others.
And more TBA

Beyond the Veil - The Arkham Horror Card Game: Lost in Time and Space

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12 Sep 2019 16:55 #301679 by thegiantbrain
A whole new world
Assuming that your adventure has not been...

This is a series of articles looking at the individual scenarios of Arkham Horror, starting with the Dunwich Legacy expansion. These will be my impressions after playing through the scenario at least once and will be focusing on the mechanics and how those reinforce the story elements of a given scenario. These articles will contain extensive spoilers and assume a familiarity with the terms and mechanics of the game. Please do not read on if you have not played the scenario in the title yet.

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13 Sep 2019 00:17 #301680 by DarthJoJo
Four full campaigns deep, and I still think this may be the best finale, only recently facing stiff competition from Circle Undone's Before the Black Throne. After months of random location selections and extensive setups, putting down just that one location and one encounter deck blew my mind. It really evokes that feeling of loss and confusion. Even knowing the scenario, you still don't know necessarily where to go or how you'll get there. Admittedly, it can be a swingy, as you might expect when the locations only appear randomly, but man, it is such a clean, simple, good premise. It's a great and fitting end to the campaign.
The following user(s) said Thank You: ubarose, Gary Sax, thegiantbrain

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14 Sep 2019 04:45 #301716 by thegiantbrain
Yeah it really gives a feeling of confusion and being places beyond your understanding. I've failed at the last here and that can be a little frustrating. Eager to see if Return smooths out the variance in the scenario a bit or just doubles down.

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14 Sep 2019 08:23 #301719 by DarthJoJo
If I remember right, Return does include some new locations that provide alternate paths and thus reduce chokepoints. My wife and I won, but I’m pretty sure we missed a major rule that would have had us facing Yog early, too.

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14 Sep 2019 10:11 #301721 by thegiantbrain
Easy to do. The game does have those weird moments where you aren't sure whether something is meant to be working the way it does because the design team are messing with you, or someone just messed up.

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