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thegiantbrain
December 02, 2020
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Episode 60 - Critical Strike

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Short Cut to Remote Gaming Forum (29 Aug 2020)

Since remote gaming has now become a significant part of how we play board games, we have added a short cut to this forum in the menu on the left.

Beyond the Veil - The Arkham Horror Card Game: Curtain Call

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19 Sep 2019 16:43 #301848 by thegiantbrain
All the world’s a stage, And all the men...

This article will look at an individual scenario of Arkham Horror: The Card Game. These will be my impressions after playing through the scenario at least once and will be focusing on the mechanics and how those reinforce the story elements of a given scenario. These articles will contain extensive spoilers and assume a familiarity with the terms and mechanics of the game. Please do not read on if you have not played the scenario in the title yet.

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19 Sep 2019 17:03 - 19 Sep 2019 17:03 #301849 by ubarose
This is my favorite so far. Wandering around the theater felt so spooky. The Man in the Pallid Mask is so creepy and the Royal Emissary was totally unexpected and really horrifying.
Last edit: 19 Sep 2019 17:03 by ubarose.
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22 Sep 2019 03:13 #301895 by thegiantbrain
I love Carcosa to bits and I am just starting to play through the Return to version. Completed the first 2 scenarios so far and the added variety is great and it fixes a couple of little issues.
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23 Sep 2019 09:26 #301922 by ubarose
I'm glad to hear that Return is good. I bought it even though we haven't finished the entire campaign because I liked what I have seen of this campaign so far, and already know that I want to replay it. We have been getting the "well, you survived, but you really didn't succeed" result on almost every scenario.

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23 Sep 2019 09:46 #301923 by DarthJoJo
My favorite part of this scenario is the introduction of The Man in the Pallid Mask weakness. Matt Newman loves his recurring mini-boss characters (the Harbinger in Forgotten Age, Spectral Watcher in Circle Undone), but this is probably my favorite. He doesn’t necessarily do anything, but you feel like you need to do something about him. Very evocative.

It’s a minor quibble with this scenario (for more in this campaign actually), but the map is almost too big. Depending on location draw, you can waste a turns just moving, which isn’t the most exciting. I do like big maps and the feeling of place they deliver, but moving is the second-least exciting action in the game.

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