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In Lifeform, the Bug Hunts You - Review
- Michael Barnes
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- Mountebank
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- HYPOCRITE
On the table, 2-4 players can hear you scream.
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Lifeform is better than that, more interesting than that, and it’s one of my favorites of the year as well. As Michael says, the rules are dense, but they’re largely edge cases and the game moves at an excellent pace once you get a few turns in and see how it works. The solo game is so different that it really cannot help you prepare much before introducing it to new players.
The iconography didn’t bother me as much but the art does leave a bit to be desired, especially the characters. One of them is clearly Burt Reynolds.
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- Michael Barnes
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- Mountebank
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- HYPOCRITE
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Michael Barnes wrote: I was thinking Tom Selleck!
You know, I confused the two them all the time when I was a kid. I’m pretty siren Kurt Russel is there, too.
This game is to Alien what Camp Grizzly was to Friday the 13th. Yet while Camp Grizzly is very much a pure slasher movie simulator, Lifeform has an actual game in the box to go with it. Really love the cardplay involved here. Not only is it a really cool, fun system, how it’s implemented is so immersive no matter which side you play. You’re on edge the entire time as a human, while as the alien there’s this wonderful feeling of toying with your prey before you go in for the kill. It’s great stuff.
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I _hate_ chrome rules, and reading the rulebook is overwhelming, but once playing it all went very smoothly. Most of the available actions for the humans are only used once per game, one is only used in dire situations, and the other two are the ones you’ll use all the time. The player aids are *extremely* helpful in deciphering the iconography.
Two player is terrific. There’s a few bits you don’t have to worry about (like the ship computer and you get a simplified version of the cat) and it plays in an hour.
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boardgamegeek.com/image/2008620/lifeform
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