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A Look at Kemet's Revised 1.5 Ruleset
The designers of Kemet decided that they’d inject some life (or, at least, undeath) into one of the best DoaM games of all time by making some small revisions to the rules. Wade and I decided to take a look at the changes and speculate on what the designers’ intent was and what the implications may be for future plays.
(Links to new rules and player aids can be found at the bottom of this article.)
I still haven't played with the changes so maybe I'm all wrong here. Not sure I want to play with the DI changes though, I'll likely leave it up to the table but my vote is a strong no.