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thegiantbrain
May 13, 2021
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Medium Board Game Review

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boardgameinquisition
May 13, 2021
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May 12, 2021
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Canvas Board Game Review

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whowhatwhycast
May 12, 2021
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May 11, 2021
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Ragusa - Punchboard Reviews

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May 10, 2021
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May 10, 2021
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From the Depths: Runewars

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May 07, 2021
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May 07, 2021
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May 04, 2021
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May 04, 2021
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May 03, 2021
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April 30, 2021
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April 29, 2021
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Chai: Tea for 2 Review

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April 29, 2021
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Beyond the Veil - The Arkham Horror Card Game: Path to Carcosa - Echoes of the Past

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10 Oct 2019 14:47 #302369 by thegiantbrain
With the events of the Theatre and its lavish Party behind them,...

This article will look at an individual scenario of Arkham Horror: The Card Game. These will be my impressions after playing through the scenario and will be focusing on the mechanics and how those reinforce the story elements of a given scenario. These articles will contain extensive spoilers and assume a familiarity with the terms and mechanics of the game. Please do not read on if you have not played the scenario in the title yet.

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11 Oct 2019 11:47 #302370 by DarthJoJo
This is probably the weakest scenario of the Carcosa campaign for me. I love the concept of racing against the cultists in finding clues to the King in Yellow, but in practice, it has only not been trivial to win once in all my plays. I should play the Return to... version pretty soon, and I’m excited to see what changes were made to it.

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11 Oct 2019 11:53 #302372 by ubarose
I agree with DarthJoJo. This was also the least memorable of the scenarios.

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11 Oct 2019 12:47 #302381 by thegiantbrain
I've just played the Return to and I don't think it fixes the fundamental problem of the scenario: you either get overwhelmed or it feels a bit cakewalky. It is also egregious for the terrible words on cards that FFG put on the Agenda when they meant something else.
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