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BradHB
September 18, 2021
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DavidNorris
September 16, 2021
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Quick, Simple Fun: High Society

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Andi Lennon
September 15, 2021
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oliverkinne
September 14, 2021
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Play and Pass

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ubarose
September 13, 2021
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thegiantbrain
September 13, 2021
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oliverkinne
September 10, 2021
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Karuba Board Game Review

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September 10, 2021
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kneeshawdevelopments
September 09, 2021
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DavidNorris
September 09, 2021
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adamr
September 08, 2021
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Mariposas - a Punchboard Review

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oliverkinne
September 07, 2021
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Paring down

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BradHB
September 03, 2021
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oliverkinne
September 03, 2021
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Earthenwar Review

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DavidNorris
September 02, 2021
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August 31, 2021
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Play Matt: Shadows Of Malice Review

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04 Nov 2019 01:00 #303076 by Matt Thrower
So it's with some relief that the opening pages of...

Most British people live in tiny houses, cramped together on our crowded island. And we're all stuck, in the midst of a housing crisis that has sent average prices ten times the average wage. So when a new game arrives, it's always to a mixture of excitement and unease. It's something new to explore, but where the hell am I going to put it?

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04 Nov 2019 07:32 #303077 by Gary Sax
Besides being pretty hard, the number one thing about this game is that you can run away costlessly from any encounter. If you draw something you're utterly unprepared for or is a lethal combo, you can and should run and refight.

Not a thing we're trained to do in adventure games because it feels bad and hurts the fantasy machismo.
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04 Nov 2019 10:03 #303086 by Shellhead
Nice review. I don't currently need another co-op/solitaire adventure game, but I will eventually get Shadows of Malice anyway. I like how the game offers players the space to apply their imaginations to the setting instead of just serving up another generic Tolkien variation.

I had no idea that British houses were so small. I have an older American house, and it's still more than twice the size of a British shoebox house.
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06 Nov 2019 20:38 #303483 by san il defanso
This game really does feel like an early crack at recreating the experience of original D&D. It's a very baroque design, but it feels that way intentionally. Like, there is so much dice-rolling that it actually makes the game a little longer, but it's clear it was designed that way on purpose.

It's a difficult game to get played, partially because I feel like I need to review the rules every time I get it out. It also works solo, but it a lot more fun with other people. I might actually try to get this played sometime soon, I have some friends who might really be into it.

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06 Nov 2019 23:15 #303520 by Gary Sax
The new edition has some official options to change the dice rolling amount and way bonuses are calculated. I appreciate that.
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