Front Page

Content

Authors

Game Index

Forums

Site Tools

Submissions

About

KK
Kevin Klemme
March 09, 2020
35632 2
Hot
KK
Kevin Klemme
January 27, 2020
21140 0
Hot
KK
Kevin Klemme
August 12, 2019
7656 0
Hot
O
oliverkinne
December 19, 2023
4545 0
Hot
O
oliverkinne
December 14, 2023
3981 0
Hot

Mycelia Board Game Review

Board Game Reviews
O
oliverkinne
December 12, 2023
2394 0
O
oliverkinne
December 07, 2023
2790 0

River Wild Board Game Review

Board Game Reviews
O
oliverkinne
December 05, 2023
2466 0
O
oliverkinne
November 30, 2023
2732 0
J
Jackwraith
November 29, 2023
3295 0
Hot
O
oliverkinne
November 28, 2023
2179 0
S
Spitfireixa
October 24, 2023
3904 0
Hot
O
oliverkinne
October 17, 2023
2810 0
O
oliverkinne
October 10, 2023
2535 0
O
oliverkinne
October 09, 2023
2487 0
O
oliverkinne
October 06, 2023
2687 0

Outback Crossing Review

Board Game Reviews
×
Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)

Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.

Captive Graphic Novel Adventures - A Five Second Board Game Review

More
19 Jul 2019 00:00 #303573 by MasonSokol
Captive is a story driven solo game in the form...

Captive is a story driven solo game in the form of a book that, from my view, makes nearly every wrong design descision.  The game blends a graphic novel with a choose your own adventure game, with slight RPG elements in the form of a character sheet.  Your choices mostly take the form of which door you want to go through in the house.  Very little exists in the way of clues as to which door is best to the point that you will often travel in circles because you didn’t realize you already came through that door.  There is a time mechanism as well that triggers at certain rooms, so wandering around aimlessly is not only likely, but also punished. 

There is a health track on your character sheet which creates a nice sense of dread, but you then wonder why there is such a bevy of instant deaths that render the track limp.  The idea seems to be that you must try-and-try-again using your newfound knowledge from previous runs, but the labyrinthian layout of the house makes it nearly impossible to remember your last run effectively.  In addition, the dark tone and many panels of just doors to choose from makes rebooting the game feel like drudgery as opposed to excitement.  There are some cool moments of discovery in the mix and the art design is quite nice, but these are not enough to act as a bulwark against this frustrating and internally confused design.

Please Log in or Create an account to join the conversation.

Moderators: Gary Sax
Time to create page: 0.179 seconds