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Sanctum Brings Diablo to the Table - Review
- Michael Barnes
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15 Jan 2020 22:01 #306239
by Michael Barnes
Sanctum Brings Diablo to the Table - Review was created by Michael Barnes
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- Space Ghost
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16 Jan 2020 00:04 #306240
by Space Ghost
Replied by Space Ghost on topic Sanctum Brings Diablo to the Table - Review
We are cut from the same cloth on this — for the most part I hate massive dice manipulation. First, it breaks the tempo of the game. Second, it makes rolling dice mostly pointless.
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- Michael Barnes
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16 Jan 2020 00:10 #306241
by Michael Barnes
Replied by Michael Barnes on topic Sanctum Brings Diablo to the Table - Review
Yeah, it is the worst mechanic. Any time I see cards/tiles that let you flip dice over, add or subtract 1, etc. the game is already on a negative footing. Especially when it is combined with a worker placement concept which...is kind of this game. The dice are essentially workers that are assigned to fight the demons.
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16 Jan 2020 05:37 - 16 Jan 2020 07:12 #306246
by Josh Look
Replied by Josh Look on topic Sanctum Brings Diablo to the Table - Review
I’m working on the ICFTT episode about this, so I won’t go into it at length, but I will say that the dice manipulation was a total non-issue for me. Yes, this is a Euro game. The point is not to chuck dice and kill monsters, the point is to deplete as few of your resources as possible so that you can keep killing monsters later.
I kept doing this thing where every possible issue I could foresee people having (spoilers, I really liked Sanctum) I would look to Diablo and see that the same is true there. The lack of personality in monsters, the unsatisfying ending, the fact that it isn’t about whether I’ll kill this monster but what I’ll have left after killing it...that’s all Diablo. Luckily, it also nailed the things that makes Diablo fun.
The lack of a solo option is really the biggest strike against this game. There’s no need for me to sit at the table with other people to enjoy the puzzle it presents and I don’t think an AI would have been that hard to figure out to help make the race elements work.
Yet, I’m still playing it even after fulfilling my obligation to review it. I just played it yesterday and this time I really dug into my build and had a pretty great thing going on where I had this badass axe paired with the tribal tattoo and everything ran on either red or purple tokens. It really felt like fine tuning a Diablo build. And yet I still couldn’t care less that I lost. That’s probably the second biggest strike against it. The road to the end is fun, I even like the boss battle, but the winner is determined and it’s a complete whatever moment.
I kept doing this thing where every possible issue I could foresee people having (spoilers, I really liked Sanctum) I would look to Diablo and see that the same is true there. The lack of personality in monsters, the unsatisfying ending, the fact that it isn’t about whether I’ll kill this monster but what I’ll have left after killing it...that’s all Diablo. Luckily, it also nailed the things that makes Diablo fun.
The lack of a solo option is really the biggest strike against this game. There’s no need for me to sit at the table with other people to enjoy the puzzle it presents and I don’t think an AI would have been that hard to figure out to help make the race elements work.
Yet, I’m still playing it even after fulfilling my obligation to review it. I just played it yesterday and this time I really dug into my build and had a pretty great thing going on where I had this badass axe paired with the tribal tattoo and everything ran on either red or purple tokens. It really felt like fine tuning a Diablo build. And yet I still couldn’t care less that I lost. That’s probably the second biggest strike against it. The road to the end is fun, I even like the boss battle, but the winner is determined and it’s a complete whatever moment.
Last edit: 16 Jan 2020 07:12 by Josh Look.
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16 Jan 2020 15:07 #306283
by ubarose
Replied by ubarose on topic Sanctum Brings Diablo to the Table - Review
When I met with Tony from Czech Games edition, he told me that Sanctum was designed for people who fans who want to experience the game in a different medium and share this world with other people. It's meant to be sociable, but still feel like a video game. Therefore you kind of play by yourself, but with other people. The rules even encourage you to do things simultaneously, so you don't have to wait while other players fiddle with their dice and equip their stuff.
I think it is very successful at feeling like a video game, but also providing the space to socialize with the people at the table.
I think it is very successful at feeling like a video game, but also providing the space to socialize with the people at the table.
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16 Jan 2020 16:45 #306291
by scissors
Replied by scissors on topic Sanctum Brings Diablo to the Table - Review
Transferring video games to euro games seems to be kinda his thing - he seems to have done something similar with his previous game, Adrenaline.
www.radio.cz/en/section/arts/czech-board...a-shot-of-adrenaline
www.radio.cz/en/section/arts/czech-board...a-shot-of-adrenaline
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16 Jan 2020 16:51 #306292
by ubarose
Replied by ubarose on topic Sanctum Brings Diablo to the Table - Review
Adrenaline is pretty good. But I am pretty bad at it.
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05 Apr 2020 15:33 #308926
by Ah_Pook
Replied by Ah_Pook on topic Sanctum Brings Diablo to the Table - Review
i scanned all the bits for this and a friend of mine imported it into TTS, if anyone out there wants to give it a spin i dont think hes gotten to scripting it yet, but everythings there and functional.
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