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Flashback Friday - Arkham Horror 2nd edition
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Yes, some things are a bit stupid, like adjusting sliders or how sneaking past monsters is borderline useless as a strategy. But there is just so much story in the game and so much adventuring.
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- Jackwraith
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- Maim! Kill! Burn!
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- hotseatgames
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And so Arkham Horror 2nd edition remains my all-time favorite board game. I like to play it with all the expansion boards and all the cards and even a herald in the mix, ideally with several other players but sometimes running a few characters by myself. It's a big, weird sandbox of an adventure setting that is based more on the excellent Lovecraft Country modules that Chaosium produced for their Call of Cthulhu rpg than on the original writings by Lovecraft. If I played weekly for the rest of my life, no two games would play out the same. I was also a big fan of the original edition of Arkham Horror, though it has been gathering dust since 2005. The first edition was an exceptional board game when it was published in the late '80s, though second edition has completely surpassed it.
In truth, I didn't play Arkham Horror in 2019. It was a busy year, and one of my regular gaming groups now is usually too lightweight to handle any game that last over 2 hours. As Gary mentioned, there is considerable setup (and takedown) time, and the Mythos phase is a bit of work if only one player knows the system well. But I usually play a few times every year. And when I hosted board games in October, one couple expressed interest in playing Arkham Horror some time because they heard it was a good game and they are both fans of the Cthulhu Mythos. So I foresee playing more Arkham Horror in 2020.
I've read quite a few critical remarks here and at BGG about Arkham Horror, and many people were eager to declare that Eldritch Horror fired Arkham Horror. And yet I get the impression that Eldritch Horror ran its course and most folks just don't play it anymore. All I know is that I have introduced dozens of players to Arkham Horror over the years, and with the exception of one hardcore eurogamer, everybody enjoyed it.
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- ChristopherMD
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This was the first co-operative game I actually liked and is probably still my favorite co-op. All players mostly do their own thing while working towards a shared goal so there's no Alpha problem in my experience. At the end we all contributed in some way. I almost never bother with the sliders. I like to set them at the start and live with it. Lots of crazy shit can happen in this game both good and bad. Our first ever 4-player game took 8 hours. After we all learned the game to know what we were doing they usually took about 3 hours. Its not a perfect game but its an enjoyable one every single time I've played. Still love it and would play this weekend if I could. In fact, I may set it up solo soon as its been too long.
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However the lose of my game room to children not wanting to share a room any longer, has been a big set back. Leaving Arkham set up on the dining room table is frowned on...
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We did introduce it to some friends....and then it clicked for me. they just really don't like co-op games. they didn't like Pandemic, defenders of the realm or spirit island. they really disliked Arkham, they just felt the game was beating them down at every turn. and to be honest....it was.
I've looked into the 3rd edition stuff, and while having cards that might be alittle better tied into the specific narrative for that game seems like a nice upgrade, I haven't seen too much to make me want to change over.
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