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Back in Black: Inis-Seasons of Inis Board Game Expansion Review

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05 Feb 2020 00:01 #306853 by WadeMonnig
1. Fifth Player/Clan Added. If you read my ...

The Seasons of Inis expansion, as seems to be tradition with the Madagot Trilogy, is presented in modules, giving you the option of adding and removing portions of the expansion material as you see fit. Five total modules are included and I've broken them down by my order of preference:

 

 

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05 Feb 2020 08:20 #306854 by Jackwraith
Yep. Pretty much duplicates my thoughts on it. I've run into a few "Inis resisters" recently, who avoid it for precisely the reason that the We Need a King module addresses. I'm rarely able to convince people that the "neverending game" problem doesn't happen that often. With something to directly address it, I've been able to convince a couple of them to come back.
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05 Feb 2020 08:55 #306856 by charlest
Yeah the Season mechanic sucks, but the rest is decent to good. Ports are fine but the game is also fine without them.

The fact you can port the new win condition change to the base game with no components has lead me to not picking this up. Probably will at some point for the extra cards, but content playing my buddy's copy until then.
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05 Feb 2020 10:07 #306858 by Ah_Pook
I'd love to try Inis again but it was so hit or miss with the people that I got to play it that eventually I sold it. People liked to call it Munchkin With A Board, ie when someone threatens to win everyone smacks them down rinse repeat until people run out of cards and someone eventually wins by attrition (well after everyone has stopped having fun). I think there's plenty of room for clever play and the good games will outweigh the bad ones, but it's hard to get people to push through bad experiences with a game like this and keep playing. Sounds like the win condition modification would help a lot, but the ship sailed a long time ago for me. Plus I didn't have a dedicated 2p opponent who was into it. I think Inis is best 2p honestly.
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05 Feb 2020 12:52 #306864 by WadeMonnig
I can see the "Munchkin with a board" comparison but, honestly, isn't that something that can be said about just about almost every competitive DOAM game? I've heard that levied at Kemet, Cthulhu Wars, Etc... I guess the fact that you have Epic Tale card makes it more of an easier comparison.
I'm one of the lucky people who has never really had that "Bad" game of Inis. It has always gone over extremely well.

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05 Feb 2020 13:06 #306865 by Shellhead
Usually geography is enough of a factor in a DOAM game that the whole table can't easily turn against the leader, just players with adjacency on the board.
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