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The Glamorous Life: A Glamazons vs The Curse of the Chainmail Bikini Board Game Review
- WadeMonnig
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- D8
We are gathered here today to mourn the loss of a punchline. Like Duke Nuke'em Forever, Glamazons has taken the wind out of the perfectly good Kickstarter/Vaporware joke by actually delivering on their product. (And why do I think that Killjoy is probably smirking seeing Glamazon's mentioned in the same paragraph as noted feminist Duke Nuke'em?)
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- hotseatgames
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- WadeMonnig
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Fucking BABY.WadeMonnig wrote: Despite what the review may imply, the six year old I lost to was not required to take shots.
Anyway, haven't broken mine out yet, but this makes it seem awesome. And man where my ARKHAM shrinky-dink dudes to go in all these standees?
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I’m fairly certain that article had an effect on Glamazons. I remember Matt liking it and the first time hanging out with him after publishing it, which was only a couple weeks later, he’d had his first Glamazons prototype. I had no idea what I was getting into when I sat down to play it, but it quickly became clear that Matt gets it. All of his designs have this very small mechanical footprint and whether you come away liking the game or not, there’s no confusion about what the game set out to. Glamazons is to bluffing games as Intrigue is to negotiation: It’s pure and the takeaway is so strong because the bluffing is delivered in such a concentrated dose. It also just so happens to have an interesting takedown of outdated fantasy tropes and fun Colorforms to play with.
I still really enjoy this game, happy to finally own it with its new artwork (which I actually prefer) and proud of Matt for designing it and getting it made.
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- Jackwraith
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- WadeMonnig
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