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Aftershock: San Francisco & Venice Board Game Review
- WadeMonnig
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01 Apr 2020 00:01 #308756
by WadeMonnig
Aftershock: San Francisco & Venice Board Game Review was created by WadeMonnig
Aftershock is set in San Francisco and Venice (and, no,...
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Build a thousand bridges and no one calls you a Bridge Builder, but if you cause one Aftershock…
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- Jackwraith
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01 Apr 2020 09:05 #308757
by Jackwraith
Replied by Jackwraith on topic Aftershock: San Francisco & Venice Board Game Review
So, the aftershocks degrade your opponents' construction efforts? And "shocked" workers are less mobile or less efficient at doing the jobs where they're assigned?
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01 Apr 2020 09:52 #308759
by ubarose
Replied by ubarose on topic Aftershock: San Francisco & Venice Board Game Review
This is Alan Moon’s first game since Ticket to Ride, isn’t it? I’m surprised I didn’t make a bigger splash.
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01 Apr 2020 14:36 #308771
by WadeMonnig
See, that's the thing...it's weird. I'm not sure I did a good job explaining it. You can construct bridges, which also gives you more workers/population...and I keep wanting to call them workers but they really aren't. You main goal is to repopulate areas, so it is a Area Majority game (get the most points by having the most population/workers in each area). The Aftershocks just "scare" the population out of an area (with the bridges you build allowing population to flee off any area surrounded by water). If a population isn't able to flee, they are lost/removed from the board. But there is also a "Have the most bridges" scoring as well, so, they are used in that way too. When you "fire off" an aftershock, it scares a number of population rolled on the die. So, if there were 3 red, 3 green and 3 black population in an area and you rolled a six, you could cause the 3 red and 3 green to flee (hopefully across one of your bridges so that they have to pay or toll or be lost).
Replied by WadeMonnig on topic Aftershock: San Francisco & Venice Board Game Review
Jackwraith wrote: So, the aftershocks degrade your opponents' construction efforts? And "shocked" workers are less mobile or less efficient at doing the jobs where they're assigned?
See, that's the thing...it's weird. I'm not sure I did a good job explaining it. You can construct bridges, which also gives you more workers/population...and I keep wanting to call them workers but they really aren't. You main goal is to repopulate areas, so it is a Area Majority game (get the most points by having the most population/workers in each area). The Aftershocks just "scare" the population out of an area (with the bridges you build allowing population to flee off any area surrounded by water). If a population isn't able to flee, they are lost/removed from the board. But there is also a "Have the most bridges" scoring as well, so, they are used in that way too. When you "fire off" an aftershock, it scares a number of population rolled on the die. So, if there were 3 red, 3 green and 3 black population in an area and you rolled a six, you could cause the 3 red and 3 green to flee (hopefully across one of your bridges so that they have to pay or toll or be lost).
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01 Apr 2020 15:34 #308773
by Jackwraith
Replied by Jackwraith on topic Aftershock: San Francisco & Venice Board Game Review
Ahhhh. That sounds a bit more interesting than I first thought, especially given that you can score points just for having bridges. Sounds like the "you can take one path to victory but can't totally ignore the others" kind of thing. Cool. Weird theme, though.
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