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Aftershock: San Francisco & Venice Board Game Review
Build a thousand bridges and no one calls you a Bridge Builder, but if you cause one Aftershock…
Jackwraith wrote: So, the aftershocks degrade your opponents' construction efforts? And "shocked" workers are less mobile or less efficient at doing the jobs where they're assigned?
See, that's the thing...it's weird. I'm not sure I did a good job explaining it. You can construct bridges, which also gives you more workers/population...and I keep wanting to call them workers but they really aren't. You main goal is to repopulate areas, so it is a Area Majority game (get the most points by having the most population/workers in each area). The Aftershocks just "scare" the population out of an area (with the bridges you build allowing population to flee off any area surrounded by water). If a population isn't able to flee, they are lost/removed from the board. But there is also a "Have the most bridges" scoring as well, so, they are used in that way too. When you "fire off" an aftershock, it scares a number of population rolled on the die. So, if there were 3 red, 3 green and 3 black population in an area and you rolled a six, you could cause the 3 red and 3 green to flee (hopefully across one of your bridges so that they have to pay or toll or be lost).