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Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)

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My Little Scythe Board Game Review

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09 Apr 2020 11:01 #309088 by We-reNotWizards
That has always been the thing with Scythe, if you...

That has always been the thing with Scythe, if you were to look down a list of games that you had to play before you die, or at least experience before you went to bed, then it's fair to say that it's definitely going to appear somewhere on 'that list'. It's almost legendary in its acclaim, it's definitely well known for carrying out one of the biggest tricks in tabletop with regards to presentation of theme over actual gameplay. For every review I've read of Scythe calling it one of the best games in existence, there is another matching one talking about how it's more about resource management than mechanical behemoth type battles, which some find brilliant and others frustrating.

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09 Apr 2020 11:28 #309089 by Michael Barnes
It’s simply a better, more refined, and focused design than Scythe. It does almost the exact same things but trades a lot of complication disguised as false depth for leaner play and much less dead air, so to speak. I liked Scythe, I played all of it, but MLS pretty much killed it for me. I’ll likely never play Scythe again, but I’ve played MLS probably three times as much and still love it.
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09 Apr 2020 12:41 #309096 by DarthJoJo

Michael Barnes wrote: It’s simply a better, more refined, and focused design than Scythe. It does almost the exact same things but trades a lot of complication disguised as false depth for leaner play and much less dead air, so to speak.

That’s the problem for me. I have never played Scythe, but after my one play of My Little, I have no interest in seeking it out. Do anything and you get points. Then do something different and get some more points. It looks like you have all these options, but everyone ends up with the same strategy of doing everything because they have to. It’s a nice presentation and I appreciate the attempt to drill down past the faff to the bones of the game, but it turns out there’s nothing of interest there.
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10 Apr 2020 06:51 #309129 by We-reNotWizards
I think the main difference with MLS is it is able to shed the ambiguity that surrounded Scythes identity as whether it was a combat game or resource game. MLS is able to go in with a definite outwards identity from the start
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11 Apr 2020 21:21 - 11 Apr 2020 21:22 #309178 by HiveGod
It hit me as an indoctrination tool for parents who play these sorts of games and want to get their kids used to narrative-free mechanical gaming—it felt nothing at all like a game made for children, let alone one that children would choose to play by themselves.

(Opinion based on a single play with an eight-year-old girl. She has not asked to play it again.)
Last edit: 11 Apr 2020 21:22 by HiveGod.
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12 Apr 2020 01:19 #309179 by BillyBobThwarton
I wish my eight year old daughter took after yours, but mine regularly requests MLS. The heft of the box, the art, and the quality of the components hit great notes, but the gameplay falls flat for me. Each time we've played seems to have the same inevitable conclusion of hitting four trophies right around the same time, making the experience more like an exercise for me.

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