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My Little Scythe Board Game Review
That has always been the thing with Scythe, if you were to look down a list of games that you had to play before you die, or at least experience before you went to bed, then it's fair to say that it's definitely going to appear somewhere on 'that list'. It's almost legendary in its acclaim, it's definitely well known for carrying out one of the biggest tricks in tabletop with regards to presentation of theme over actual gameplay. For every review I've read of Scythe calling it one of the best games in existence, there is another matching one talking about how it's more about resource management than mechanical behemoth type battles, which some find brilliant and others frustrating.
That’s the problem for me. I have never played Scythe, but after my one play of My Little, I have no interest in seeking it out. Do anything and you get points. Then do something different and get some more points. It looks like you have all these options, but everyone ends up with the same strategy of doing everything because they have to. It’s a nice presentation and I appreciate the attempt to drill down past the faff to the bones of the game, but it turns out there’s nothing of interest there.
Michael Barnes wrote: It’s simply a better, more refined, and focused design than Scythe. It does almost the exact same things but trades a lot of complication disguised as false depth for leaner play and much less dead air, so to speak.
(Opinion based on a single play with an eight-year-old girl. She has not asked to play it again.)