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Abomination: The Heir of Frankenstein Review
The subdued colour palette comes across more dreary than devilish
Yeah, my first look at that example pic made me think: "That looks... grey."
and the play mechanisms tend to rob the player’s narrative actions of their visceral heft, couched as they are in mathematic abstraction.
Aha! So it's Tiny Epic Quest, except not as fun! It does sounds kind of involved, mechanically, for a "storytelling" game. I'm not into all the "choose your own adventure" stuff most of the time, either. The only type of that game that I've ever held on to is Arabian Nights and that probably should've been traded/sold a long time ago.
the resolute Captain Morgan
Bottle or just a beaker?
I've not played any of the tiny epics so I can't comment there but I will say that Captain Morgan has probably 'seen some shit man' and thus wouldn't be adverse to a few drams of his titular tipple.
Great and dare I say elegant integration of mechanisms and theme. While there's flavor text (and pretty good text), mostly the theme is evoked by the player actions, which, to me, is far more valuable. Component quality is very good, particularly considering the very reasonable price. It's on the medium-heavish side, but we cut probably an hour off of our second 2p play and probably came in slightly over the 2 hours--and I don't really care whether it "plays long" if I'm having a good time, which I have been so far. If there's any downside so far for me, it's in the slightly annoying but fairly easily managed board reset at the end of rounds and a concern that, long term, the storytelling element's limited extent may result in repetitiveness (that I'm assuming an expansion could address in a game that doesn't seem like it otherwise would need it). One more thing, perhaps, is that the grey dice seem pretty harsh--one "alive" side and either blanks, humanity loss, or damage otherwise. This can be mitigated with substitution or card effects, and the damage is fairly easily removed and usually not fatal if done after several body parts have been built, but the weakness of the grey dice means that the one character's ability to add an extra grey die seems underpowered. Maybe it's too early to say that, though.