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Play Matt: Top Titles 75-51

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24 May 2020 20:00 #310615 by Matt Thrower
#75 Napoleon: The Waterloo Campaign
Part of the reason I do...

#75 Napoleon: The Waterloo Campaign

Part of the reason I do these lists is to give a little bit of limelight to great older games that have fallen off the radar. So it seems fitting to open with one. My copy of this is the 19XX Avalon Hill edition in a silver box, with a mounted board and lovely screen printed blocks. It has a smaller block count than subsequent editions, which only elevates it in my opinion as it makes classic block wargame action fast and tight. The battle system, with two wings and a central column battling for supremacy, is a brilliant chess-like puzzle but with dice.

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25 May 2020 13:31 #310616 by ubarose
Replied by ubarose on topic Play Matt: Top Titles 75-51
I still love Attica. However, I think it is best with 3, rather than 2. If I remember correctly, you and I first met in the Attica forum on BGG.

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25 May 2020 21:07 #310630 by Greg Aleknevicus
I'm a big fan of the early block games and Napoleon may be the best of them, mostly due to the wide variety of strategies available. Several of these were published in "The General" magazine and I recommend seeking them out if you have an interest in the game.
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26 May 2020 03:36 #310634 by MarloweSpade
I feel bad for Ghost Panzer, because I think Jim Krohn is an excellent designer when it comes to thoughtful abstraction in games like GP, Space Empires 4X and Talon.

It's not his fault that 99 percent of squad tactics games just aren't going to be as fun, surprising, or cinematic as Combat Commander.

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26 May 2020 11:00 #310640 by Matt Thrower

ubarose wrote: I still love Attica. However, I think it is best with 3, rather than 2. If I remember correctly, you and I first met in the Attica forum on BGG.


Oh wow, yes, I remember that now! I recall agreeing with you that it was great with 3 - it's been a very long time since I played it with anything other than two so perhaps my recollection of the best player number is cloudy. I did like the uncertain push-pull of having an extra player.
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26 May 2020 11:01 #310641 by Matt Thrower

MarloweSpade wrote: I feel bad for Ghost Panzer, because I think Jim Krohn is an excellent designer when it comes to thoughtful abstraction in games like GP, Space Empires 4X and Talon.

It's not his fault that 99 percent of squad tactics games just aren't going to be as fun, surprising, or cinematic as Combat Commander.


Yep. It's just such a crowded field, and publishers are still lobbing new titles into the fray. It's a shame that several really great games have been lost as a result.
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