- Forum
- /
- The Salon
- /
- Article Discussions
- /
- Beyond the Veil - Arkham Horror Card Game: The Circle Undone – Disappearance at the Twilight Estate
Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)
Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.
Beyond the Veil - Arkham Horror Card Game: The Circle Undone – Disappearance at the Twilight Estate
- thegiantbrain
- Topic Author
- Offline
- D6
This article will look at an individual scenario of Arkham Horror: The Card Game. These will be my impressions after playing through the scenario and will be focusing on the mechanics and how those reinforce the story elements of a given scenario. These articles will contain extensive spoilers and assume a familiarity with the terms and mechanics of the game. Please do not read on if you have not played the scenario in the title yet.
Please Log in or Create an account to join the conversation.
It's just a shame that the focus of the campaign isn't kept tighter on them. The individual scenarios just kind of follow one another, and it's a struggle to see the connective tissue, the cause and effect between them. This wouldn't be such an issue as I'm more into the game for the game than its story, but there is so much text in this campaign. It draws attention to how it fails to work on the scale of plot.
Please Log in or Create an account to join the conversation.
- thegiantbrain
- Topic Author
- Offline
- D6
Please Log in or Create an account to join the conversation.
I love the branching narrative and feel that’s it’s better implemented than in Forgotten Age, but it almost feels like another lost opportunity. The two approaches to entering the Silver Twilight Lodge are so amazing that I’m disappointed more scenarios don’t go so far. I get it though. I’m sure that took a long time to design and develop.
Please Log in or Create an account to join the conversation.
- thegiantbrain
- Topic Author
- Offline
- D6
I would like to see more in the way of interludes you can play, mini side scenarios that show, rather than tell story. I feel in Dream Eaters especially the amount of text between scenarios is getting increasingly unwieldy.
Please Log in or Create an account to join the conversation.
- Dr. Mabuse
- Offline
- Ambassador of Truth
Please Log in or Create an account to join the conversation.
It’s worth noting that you rarely “win” or “lose” a scenario. There are better and worse resolutions, but it’s not often binary. Scenarios like Midnight Masks the best result is incredibly difficult, but that’s the design. Besides, failure can be interesting. The designers have gotten better at weaving different resolutions into the campaigns fabric such that you won’t see everything in the game if you just trounce everyone in your path.
Please Log in or Create an account to join the conversation.
- Dr. Mabuse
- Offline
- Ambassador of Truth
Please Log in or Create an account to join the conversation.
- thegiantbrain
- Topic Author
- Offline
- D6
Please Log in or Create an account to join the conversation.
- Forum
- /
- The Salon
- /
- Article Discussions
- /
- Beyond the Veil - Arkham Horror Card Game: The Circle Undone – Disappearance at the Twilight Estate